public override void OnEnterStatus()
    {
        Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize);

        InputOperationEventProxy.LoadEventCreater <CustomEvent>();
        InputManager.AddListener <CustomEvent>(OnEventCallBack);

        GameObject go = GameObjectManager.CreatGameObjectByPool("gogo");

        go.transform.position = new Vector3(0, 0, 300);

        go.transform.localScale = new Vector3(100, 100, 100);

        UIManager.OpenUIWindow <testWindow>();

        AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang);


        AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { }
                        , parameter: new object[] { });
    }
Пример #2
0
    public override void OnEnterStatus()
    {
        Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize);

        InputOperationEventProxy.LoadEventCreater <CustomEvent>();
        InputManager.AddListener <CustomEvent>(OnEventCallBack);

        GameObject go = GameObjectManager.CreatGameObjectByPool("gogo");

        go.transform.position = new Vector3(0, 0, 300);

        go.transform.localScale = new Vector3(100, 100, 100);

        UIManager.OpenUIWindow <testWindow>();

        AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang);

        //ConfigManager.GetData("adasda")["qqq"].GetString();

        Debug.Log("hello");

        //InputManager.LoadDispatcher(typeof(InputNetworkEvent).Name);

        ////InputManager.LoadDispatcher<InputNetworkEvent>();

        //InputNetworkEvent e = new InputNetworkEvent();

        //InputManager.AddListener<InputNetworkEvent>(e.EventKey, CallBackTest);

        //////InputManager.re

        //InputManager.Dispatch<InputNetworkEvent>(e);

        AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { }
                        , parameter: new object[] { });
    }
Пример #3
0
 public static void Init()
 {
     InputOperationEventProxy.Init();
 }
Пример #4
0
    public void EventTriggerLogic()
    {
        m_isInput = false;

        Vector3 dic = Vector3.zero;
        bool    w, s, a, d, wa, wd, sa, sd;

        w  = Input.GetKey(KeyCode.W);
        s  = Input.GetKey(KeyCode.S);
        a  = Input.GetKey(KeyCode.A);
        d  = Input.GetKey(KeyCode.D);
        wa = Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.A);
        wd = Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.D);
        sa = Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.A);
        sd = Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.D);
        if (wa || wd || sa || sd)
        {
            w = s = a = d = false;
        }
        if (w || a || d || s || wa || wd || sa || sd)
        {
            //m_isInput = true;
            if (w)
            {
                dic = Vector3.forward;
            }
            if (s)
            {
                dic = Vector3.back;
            }
            if (a)
            {
                dic = Vector3.left;
            }
            if (d)
            {
                dic = Vector3.right;
            }

            if (wa)
            {
                dic = Vector3.forward + Vector3.left;
            }
            if (wd)
            {
                dic = Vector3.forward + Vector3.right;
            }
            if (sa)
            {
                dic = Vector3.back + Vector3.left;
            }
            if (sd)
            {
                dic = Vector3.back + Vector3.right;
            }
            InputMoveCommand cmd = InputOperationEventProxy.GetEvent <InputMoveCommand>("InputMoveCommand");
            cmd.m_dir = dic;
            InputManager.Dispatch("InputMoveCommand", cmd);
        }

        if (Input.GetMouseButton(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitInfo;

            if (Physics.Raycast(ray, out hitInfo, 500, LayerMask.GetMask("floor")))
            {
                InputMoveCommand cmd = InputOperationEventProxy.GetEvent <InputMoveCommand>("InputMoveCommand");
                cmd.m_aimPos = hitInfo.point;
                InputManager.Dispatch("InputMoveCommand", cmd);
            }
        }
    }