/// <summary>Get raw rotation of the player hand</summary> public static Quaternion GetHandRotation(this InputOculus self, Side side) { return(OVRInput.GetLocalControllerRotation(side == Side.Right ? OVRInput.Controller.RTouch : OVRInput.Controller.LTouch)); }
/// <summary>Get raw angular velocity of the player hand</summary> public static Vector3 GetHandAngularVelocity(this InputOculus self, Side side) { return(OVRInput.GetLocalControllerAngularVelocity(side == Side.Right ? OVRInput.Controller.RTouch : OVRInput.Controller.LTouch)); }