protected virtual void HandleInput() { if (!(ControlledPawn && playerInput)) { return; } PassMoveInput(playerInput.GetMoveVector()); PassLookInput(playerInput.GetLookVector()); PassPrimaryActionInput(playerInput.GetPrimaryAction()); PassSecondaryActionInput(playerInput.GetSecondaryAction()); PassScrollInput(playerInput.GetScrollInput()); PassWeaponHotkey(playerInput.GetWeaponHotkey()); PassInteractInput(playerInput.GetInteractInput()); PassJumpInput(playerInput.GetJumpInput()); PassSprintInput(playerInput.GetSprintInput()); PassCrouchInput(playerInput.GetCrouchInput()); PassStart(playerInput.GetStartInput()); PassSelect(playerInput.GetBackInput()); PassInventory(playerInput.GetInventoryInput()); }