Пример #1
0
    //---------------------------------

    // Use this for initialization
    void Start()
    {
        player        = GameObject.FindGameObjectWithTag("Player");
        controller    = GameObject.FindGameObjectWithTag("Controller");
        cursorHandler = controller.GetComponent <CursorHandler> ();
        inputKeeper   = controller.GetComponent <InputKeeper> ();
        initializeTool();
    }
Пример #2
0
 void Start()
 {
     controller = GameObject.FindGameObjectWithTag("Controller");
     if (controller != null)
     {
         inputKeeper = controller.GetComponent <InputKeeper> ();
     }
     //prima inizializzazione della lista di vetrini usabili
 }
    // Use this for initialization
    void Start()
    {
        Cursor.lockState = CursorLockMode.Confined;
        player           = GameObject.FindGameObjectWithTag("Player");
        if (player != null)
        {
            playerMovements = player.GetComponent <PlayerMovements>();
        }
        cameraHandler = Camera.main.gameObject.GetComponent <CameraHandler> ();
        inputKeeper   = GetComponent <InputKeeper> ();

        standardPosition = new Vector3(Camera.main.gameObject.transform.position.x, Camera.main.gameObject.transform.position.z, zPositionEnvironment);

        //xDiffPlayer = standardPosition.x - player.transform.position.x;
        //yDiffPlayer = standardPosition.y - player.transform.position.y;
        xDiffPlayer = 1.0f;
        yDiffPlayer = 1.0f;

        if (cameraHandler == null)
        {
            cameraCenter       = new Vector3(Camera.main.gameObject.transform.position.x, Camera.main.gameObject.transform.position.y, player.transform.position.z);
            beginCamera        = Camera.main.ScreenToWorldPoint(new Vector3(0.0f, 0.0f, player.transform.position.z));
            xDistFromBeginning = Mathf.Abs(cameraCenter.x - beginCamera.x);
            yDistFromBeginning = Mathf.Abs(cameraCenter.y - beginCamera.y);

            Debug.Log("CameraHandler non trovato nell'oggetto Camera");
        }
        else
        {
            xDistFromBeginning = cameraHandler.getXDistFromBeginning();
            yDistFromBeginning = cameraHandler.getYDistFromBeginning();
        }

        oldGameState = PlayStatusTracker.inPlay;
        if (oldGameState)
        {
            Cursor.visible = false;
        }
        else if (!oldGameState && !useController)
        {
            Cursor.visible = true;
        }

        cursorIsMoving = false;



        /*
         * cameraCenter = new Vector3 (Camera.main.gameObject.transform.position.x, Camera.main.gameObject.transform.position.y, player.transform.position.z);
         * beginCamera = Camera.main.ScreenToWorldPoint (new Vector3 (0.0f, 0.0f, player.transform.position.z));
         * xDistFromBeginning = Mathf.Abs (cameraCenter.x - beginCamera.x);
         * yDistFromBeginning = Mathf.Abs (cameraCenter.y - beginCamera.y);
         */
    }
 void Start()
 {
     player     = GameObject.FindGameObjectWithTag("Player");
     indication = transform.GetChild(0).gameObject;
     if (indication != null)
     {
         indicationRenderer = indication.GetComponent <SpriteRenderer> ();
         indicationScript   = indication.GetComponent <InteragibileObjectControllerSprite>();
     }
     //setIndicationScale ();
     audioHandler = GetComponent <AudioHandler> ();
     inputKeeper  = GameObject.FindGameObjectWithTag("Controller").GetComponent <InputKeeper> ();
     indication.SetActive(true);
 }
Пример #5
0
    // Use this for initialization
    void Awake()
    {
        controller = GameObject.FindGameObjectWithTag("Controller");
        if (controller != null)
        {
            cursorHandler = controller.GetComponent <CursorHandler>();
        }

        player = GameObject.FindGameObjectWithTag("Player");
        if (player != null)
        {
            playerMovements = player.GetComponent <PlayerMovements>();
        }

        magicLanternLogicOBJ = GameObject.FindGameObjectWithTag("MagicLanternLogic");
        if (magicLanternLogicOBJ != null)
        {
            magicLanternLogic   = magicLanternLogicOBJ.GetComponent <MagicLantern>();
            magicLanternGraphic = magicLanternLogicOBJ.GetComponent <GraphicLantern>();
            glassesManager      = magicLanternLogicOBJ.GetComponent <GlassesManager>();
        }

        magicLantern = GameObject.FindGameObjectWithTag("Lantern");

        canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI");
        if (canvasPlayingUI != null)
        {
            playingUI         = canvasPlayingUI.GetComponent <PlayingUI>();
            playingUILateral  = canvasPlayingUI.GetComponent <PlayingUILateral>();
            playingUIGameOver = canvasPlayingUI.GetComponent <PlayingUIGameOver>();
        }

        canvasMenu = UtilFinder._FindGameObjectByTag("CanvasMenu");

        unlockableContentUI = UtilFinder._GetComponentOfGameObjectWithTag <UnlockableContentUI> ("Controller");
        informativeManager  = UtilFinder._GetComponentOfGameObjectWithTag <InformativeManager> ("MenuController");
        menuManager         = UtilFinder._GetComponentOfGameObjectWithTag <MenuManager> ("MenuController");
        playStatusTracker   = UtilFinder._GetComponentOfGameObjectWithTag <PlayStatusTracker> ("Controller");

        testInformativeManager = UtilFinder._GetComponentOfGameObjectWithTag <TestInformativeManager> ("TestController");
        testingController      = GameObject.FindGameObjectWithTag("TestController");
        if (testingController != null)
        {
            hintAnalyzer = testingController.GetComponent <HintAnalyzer>();
        }

        hubController = GameObject.FindGameObjectWithTag("HubController");
        if (hubController != null)
        {
            unlockedLevelControl = hubController.GetComponent <UnlockedLevelControl>();
            hubLadderControl     = hubController.GetComponent <HubLadderControl>();
            hubLanternControl    = hubController.GetComponent <HubLanternControl>();
        }

        if (controller != null)
        {
            inputKeeper = controller.GetComponent <InputKeeper>();
        }

        camera = Camera.main.gameObject;
        if (camera != null)
        {
            cameraMovements = camera.GetComponent <CameraMovements>();
            cameraHandler   = camera.GetComponent <CameraHandler>();
        }

        GameObject levelChanger = GameObject.FindGameObjectWithTag("CanvasLoadLevel");

        if (levelChanger != null)
        {
            levelChangerGeneral = levelChanger.GetComponent <LevelChangerGeneral> ();
        }

        GameObject buttonControllerOBJ = GameObject.FindGameObjectWithTag("ButtonControllerLink");

        if (buttonControllerOBJ != null)
        {
            buttonController    = buttonControllerOBJ.GetComponent <ButtonController> ();
            inputManager        = buttonControllerOBJ.GetComponent <InputManager>();
            buttonKeyboardMouse = buttonControllerOBJ.GetComponent <ButtonKeyboardMouse>();
        }
    }