protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Long; inputItems.Add <ItemIngotSteel>(count: 50); inputItems.Add <ItemIngotCopper>(count: 25); inputItems.Add <ItemComponentsHighTech>(count: 5); inputItems.Add <ItemComponentsOptical>(count: 5); outputItems.Add <ItemBiomaterialCollector>(count: 1); }
public void AddItem(NodeItem item) { if (item.Node != null) { item.Node.RemoveItem(item); } item.Node = this; if (item.ItemType == NodeItemType.Output) { OutputItems.Add(item); } else if (item.ItemType == NodeItemType.Input) { InputItems.Add(item); } }
public void RemoveItem(NodeItem item) { if (item.Node != this) { return; } item.Node = null; if (item.ItemType == NodeItemType.Output) { OutputItems.Remove(item); } else if (item.ItemType == NodeItemType.Input) { InputItems.Remove(item); } }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Medium; inputItems .Add <ItemIngotSteel>(count: 10) .Add <ItemComponentsMechanical>(count: 1); outputItems .Add <ItemStructuralPlating>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectStove>(); duration = CraftingDuration.Medium; inputItems.Add <ItemMeatRaw>(count: 5); inputItems.Add <ItemRoastedMushrooms>(count: 3); inputItems.Add <ItemTomato>(count: 3); inputItems.Add <ItemChiliPepper>(count: 1); outputItems.Add <ItemStew>(count: 3); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Long; inputItems.Add <ItemComponentsPharmaceutical>(count: 20); inputItems.Add <ItemOrePragmium>(count: 20); inputItems.Add <ItemVialBiomaterial>(count: 10); inputItems.Add <ItemComponentsIndustrialChemicals>(count: 5); outputItems.Add <ItemImplantHealingGland>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemFibers>(count: 10); inputItems.Add <ItemAcidNitric>(count: 1); inputItems.Add <ItemBottleWater>(count: 1); outputItems.Add <ItemNitrocellulosePowder>(count: 10); outputItems.Add <ItemBottleEmpty>(count: 2); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectStove>(); stations.Add <ObjectStoveElectric>(); duration = CraftingDuration.Short; inputItems.Add <ItemCarrot>(count: 5); inputItems.Add <ItemChiliPepper>(count: 3); inputItems.Add <ItemSalt>(count: 2); outputItems.Add <ItemCarrotGrilled>(count: 3); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemKeinite>(count: 50); inputItems.Add <ItemVialBiomaterial>(count: 20); inputItems.Add <ItemToxin>(count: 50); inputItems.Add <ItemInsectMeatRaw>(count: 5); outputItems.Add <ItemVehicleKeiniteArtillery>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotSteel>(count: 10); inputItems.Add <ItemPlastic>(count: 10); inputItems.Add <ItemComponentsElectronic>(count: 10); inputItems.Add <ItemGlassRaw>(count: 10); outputItems.Add <ItemHelmetNightVision>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemHerbGreen>(count: 2); inputItems.Add <ItemMushroomRust>(count: 1); inputItems.Add <ItemWaterbulb>(count: 1); outputItems.Add <ItemRemedyHerbal>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectStove>(); stations.Add <ObjectStoveElectric>(); duration = CraftingDuration.Medium; inputItems.Add <ItemCannedBeans>(count: 1); inputItems.Add <ItemBeer>(count: 1); inputItems.Add <ItemChiliPepper>(count: 2); outputItems.Add <ItemChiliBeans>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemIngotSteel>(count: 2); inputItems.Add <ItemIngotCopper>(count: 2); inputItems.Add <ItemFormulatedGunpowder>(count: 25); inputItems.Add <ItemComponentsIndustrialChemicals>(count: 5); outputItems.Add <ItemAmmo300Incendiary>(count: 20); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotCopper>(count: 10); inputItems.Add <ItemLeather>(count: 10); inputItems.Add <ItemWire>(count: 10); inputItems.Add <ItemGlassRaw>(count: 10); outputItems.Add <ItemHelmetMiner>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Second; inputItems.Add <ItemLogs>(count: 2); inputItems.Add <ItemOrePyrite>(count: 10); inputItems.Add <ItemBottleWater>(count: 1); outputItems.Add <ItemPaper>(count: 10); outputItems.Add <ItemBottleEmpty>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.Long; inputItems.Add <ItemIngotSteel>(count: 12); inputItems.Add <ItemIngotCopper>(count: 12); inputItems.Add <ItemLeather>(count: 5); inputItems.Add <ItemRubberVulcanized>(count: 3); outputItems.Add <ItemRifleBoltAction>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemBones>(count: 5); inputItems.Add <ItemLeather>(count: 3); inputItems.Add <ItemThread>(count: 5); inputItems.Add <ItemGlue>(count: 1); outputItems.Add <ItemBoneHelmetHorned>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemComponentsElectronic>(count: 10); inputItems.Add <ItemIngotGold>(count: 4); inputItems.Add <ItemIngotLithium>(count: 4); inputItems.Add <ItemPlastic>(count: 1); outputItems.Add <ItemComponentsHighTech>(count: 5); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Long; inputItems.Add <ItemComponentsPharmaceutical>(count: 50); inputItems.Add <ItemOrePragmium>(count: 25); inputItems.Add <ItemIngotCopper>(count: 25); inputItems.Add <ItemComponentsHighTech>(count: 5); outputItems.Add <ItemImplantATPEnergyExtractor>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>().Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemThread>(count: 20); inputItems.Add <ItemRope>(count: 2); inputItems.Add <ItemGlue>(count: 3); inputItems.Add <ItemBones>(count: 5); outputItems.Add <ItemHipbag>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Medium; inputItems.Add <ItemComponentsPharmaceutical>(count: 100); inputItems.Add <ItemComponentsHighTech>(count: 5); inputItems.Add <ItemPowerCell>(count: 1); inputItems.Add <ItemPlastic>(count: 20); outputItems.Add <ItemNeuralEnhancer>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Medium; inputItems.Add <ItemComponentsPharmaceutical>(count: 10); inputItems.Add <ItemOreLithium>(count: 20); inputItems.Add <ItemHerbRed>(count: 1); inputItems.Add <ItemFlowerBlueSage>(count: 1); outputItems.Add <ItemPsiPreExposure>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotSteel>(count: 35); inputItems.Add <ItemIngotCopper>(count: 15); inputItems.Add <ItemLeather>(count: 2); inputItems.Add <ItemRope>(count: 2); outputItems.Add <ItemMetalHelmetClosed>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); duration = CraftingDuration.Short; inputItems.Add <ItemCanEmpty>(count: 1); inputItems.Add <ItemPreservative>(count: 1); inputItems.Add <ItemBottleWater>(count: 1); inputItems.Add <ItemSugar>(count: 1); outputItems.Add <ItemDrinkSoft>(); outputItems.Add <ItemBottleEmpty>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Long; inputItems.Add <ItemIngotSteel>(count: 25); inputItems.Add <ItemAramidFiber>(count: 40); inputItems.Add <ItemTarpaulin>(count: 50); inputItems.Add <ItemBallisticPlate>(count: 2); inputItems.Add <ItemComponentsElectronic>(count: 20); outputItems.Add <ItemApartSuit>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemSugar>(count: 5); inputItems.Add <ItemCharcoal>(count: 10); inputItems.Add <ItemHerbRed>(count: 2); inputItems.Add <ItemBottleWater>(count: 2); outputItems.Add <ItemEnergyTablets>(count: 5); outputItems.Add <ItemBottleEmpty>(count: 2); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.VeryLong; inputItems.Add <ItemIngotCopper>(count: 120); inputItems.Add <ItemPlastic>(count: 40); inputItems.Add <ItemComponentsOptical>(count: 20); inputItems.Add <ItemComponentsHighTech>(count: 5); inputItems.Add <ItemPowerCell>(count: 1); outputItems.Add <ItemLaserRifle>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Medium; inputItems.Add <ItemComponentsPharmaceutical>(count: 10); inputItems.Add <ItemHerbGreen>(count: 2); inputItems.Add <ItemHerbRed>(count: 2); inputItems.Add <ItemIngotCopper>(count: 1); inputItems.Add <ItemGlassRaw>(count: 5); outputItems.Add <ItemStimpack>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotIron>(count: 40); inputItems.Add <ItemIngotCopper>(count: 15); inputItems.Add <ItemFluxPowder>(count: 25); inputItems.Add <ItemLeather>(count: 2); inputItems.Add <ItemRope>(count: 2); outputItems.Add <ItemMetalChestplate>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectStove>(); stations.Add <ObjectStoveElectric>(); duration = CraftingDuration.Medium; inputItems.Add <ItemDough>(count: 2); inputItems.Add <ItemSalami>(count: 1); inputItems.Add <ItemPineapple>(count: 1); inputItems.Add <ItemSpices>(count: 1); outputItems.Add <ItemPizzaPineapple>(count: 2); }