private void Awake() { gameLoopScript = GameObject.Find("_GM").GetComponent <GameLoop>(); holderClass = GameObject.Find("_GM").GetComponent <InputHolderClass>(); // _GM object has the script attached holderClass.setLevel(1); level2On = false; // level 2 is not active YET // set the level we are on to LEVEL 1 }
private void Awake() { holderClass = GameObject.Find("_GM").GetComponent <InputHolderClass>(); // _GM object has the script attached wordText.text = holderClass.getMainWord(); }