protected virtual bool GetInputPermission(InputHandler.Type type) { switch (type) { case InputHandler.Type.Player: return(gameMode.playerControlEnable); default: return(false); } }
protected override bool GetInputPermission(InputHandler.Type type) { switch (type) { case InputHandler.Type.Player: return(playerControlEnable); case InputHandler.Type.Ai: return(true); default: return(false); } }