protected override void Update(GameTime gameTime) { float dt = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; inputGenerator.GenerateEvents(); camera.Update(dt); gameLoop.Update(dt); MessageSystem.ProcessChanges(); }
protected override void Update(GameTime gameTime) { float dt = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; inputGenerator.GenerateEvents(); camera.Update(dt); gameLoop.Update(dt); MessageSystem.ProcessChanges(); }