public void ValidateField(InputField inputfield) { Debug.Log("validate field:"+inputfield.name); Text icon = GameObject.Find (inputfield.name + "_check").GetComponent<Text> (); bool nameCheck = false; if(inputfield.name == "p_name") { if(!nameIsAvailable) { nameCheck = true; } else { nameCheck = false; } } if (inputfield.text == "" || nameCheck) { Errors = true; if(!nameCheck) { changeInputColor (inputfield, error_color); inputfield.text = getErrorMessage(inputfield.name); } // Hide succes icon if visibile if (icon.enabled) { icon.enabled = false; } } else { if (inputfield.text != getErrorMessage (inputfield.name)) { changeInputColor (inputfield, succes_color); // Show succes icon icon.enabled = true; } } }
public void UpdatehighScore(InputField newChallenger) { GameControl gameManager = GameObject.Find ("GameControl").GetComponent<GameControl> (); SqlManager sqlManager = GameObject.Find ("GameControl").GetComponent<SqlManager> (); StartCoroutine(sqlManager.UpdateBuildingScore(gameManager.getId().ToString(), gameManager.getBestScore ().ToString(), newChallenger.text)); }
protected virtual void Awake() { // Call the base class's function to initialize all variables base.Awake(); // Find all UI elements in the scene PB_MenuTitle = GameObject.Find("PB_MenuTitle").GetComponent<Text>(); PB_TimeLeftText = GameObject.Find("PB_TimeLeftText").GetComponent<Text>(); PB_PassPhoneButton = GameObject.Find("PB_PassPhoneButton").GetComponent<Button>(); PB_HintField = GameObject.Find("PB_HintField").GetComponent<InputField>(); PB_HintField2 = GameObject.Find("PB_HintField2").GetComponent<InputField>(); PB_HintField3 = GameObject.Find("PB_HintField3").GetComponent<InputField>(); PB_InsertHints = GameObject.Find("PB_InsertHints").GetComponent<Button>(); PB_HideHints = GameObject.Find("PB_HideHints").GetComponent<Button>(); PB_PlantBomb = GameObject.Find("PB_PlantBomb").GetComponent<Button>(); PB_Waiting = GameObject.Find ("PB_Waiting").GetComponent<Text>(); PB_ArmTimeLeftText = GameObject.Find("PB_ArmTimeLeftText").GetComponent<Text>(); PB_ReplantBomb = GameObject.Find("PB_ReplantBomb").GetComponent<Button>(); PB_TutorialPlant = GameObject.Find("PB_TutorialPlant").GetComponent<Button>(); PB_TutorialReplant = GameObject.Find("PB_TutorialReplant").GetComponent<Button>(); PB_TutorialHints = GameObject.Find("PB_TutorialHints").GetComponent<Button>(); PB_GiveUp = GameObject.Find ("PB_GiveUp").GetComponent<Button>(); userDefinedTargetHandler = GameObject.Find("UserDefinedTargetBuilder").GetComponent<UserDefinedTargetEventHandler>(); }
/*=========================== Methods ===================================================*/ /*=========================== Awake() ===================================================*/ void Awake(){ // initialise variables lbPanelWidth = Screen.width * 0.28f; // width is 28% screen size lbPanelHeight = Screen.height * 0.72f; // height is 72% screen height // get reference to UI Elements usernameInput = GameObject.Find ("UsernameInputField").GetComponent<InputField>(); playButton = GameObject.Find ("PlayButton").GetComponent<Button> (); leaderboardButton = GameObject.Find ("LeaderboardButton").GetComponent<Button>(); quitButton = GameObject.Find ("QuitButton").GetComponent<Button>(); // add play game button onclick method playButton.onClick.AddListener(() => PlayGame()); // add leaderboard button onclick method leaderboardButton.onClick.AddListener(() => Leaderboard()); // add quit button onclick method quitButton.onClick.AddListener(() => QuitGame()); // get reference to saveManager saveManager = GetComponent<SaveGameDataManager>(); // get reference to leaderboard leaderBoard = GetComponent<LeaderBoard>(); } // Awake()
void Start() { chatText = GameObject.Find("Chat text").GetComponent<Text>(); chatInput = GameObject.Find("Chat input").GetComponent<InputField>(); playerInput = GetComponent<PlayerInput>(); }
private void Start() { m_Transition = GetComponent<ShowAndHidePanel>(); m_AudioSource = GetComponent<AudioSource>(); m_CanvasGroup = GetComponent<CanvasGroup>(); m_CanvasGroup.alpha = 0; m_FaderPanel = transform.GetChild(0).GetComponent<RectTransform>(); m_UserPanel = transform.GetChild(1).GetComponent<RectTransform>(); m_NameInputValue = m_UserPanel.GetChild(1).GetChild(0).GetComponent<InputField>(); m_EmailInputValue = m_UserPanel.GetChild(1).GetChild(1).GetComponent<InputField>(); m_PasswordInputValue = m_UserPanel.GetChild(1).GetChild(2).GetComponent<InputField>(); m_CancelButton = m_UserPanel.GetChild(2).GetComponent<Button>(); m_CancelButton.onClick.RemoveAllListeners(); m_CancelButton.onClick.AddListener(delegate { Cancel(); }); m_RegisterButton = m_UserPanel.GetChild(3).GetComponent<Button>(); m_RegisterButton.onClick.RemoveAllListeners(); m_RegisterButton.onClick.AddListener(delegate { Register(); }); m_FaderPanel.gameObject.SetActive(false); m_UserPanel.gameObject.SetActive(false); }
void Start() { input = this.transform.GetChild(0).gameObject.GetComponent<InputField>(); transform.parent = GameObject.Find("Canvas").transform; EventSystem.current.SetSelectedGameObject(input.gameObject); Board.master.currentTextChanger = this; }
public void activateMainGame() { if (firstScreenMsg != null) { Destroy(firstScreenMsg); firstScreenMsg = null; } UICanvas.SetActive(true); cardGroup.SetActive(true); arrayPlayerCards = new Card[2]; arrayPlayerCards[0] = GameObject.Find("PlayerCard1").GetComponent<Card>(); arrayPlayerCards[1] = GameObject.Find("PlayerCard2").GetComponent<Card>(); arrayOpponentCards = new Card[2]; arrayOpponentCards[0] = GameObject.Find("OpponentCard1").GetComponent<Card>(); arrayOpponentCards[1] = GameObject.Find("OpponentCard2").GetComponent<Card>(); arrayCommonCards = new Card[5]; for (int i = 0; i < 5; i++) { string objName = "CommonCard" + (i + 1); arrayCommonCards[i] = GameObject.Find(objName).GetComponent<Card>(); } txtOpponentBet = GameObject.Find("txtOpponentBet").GetComponent<Text>(); txtPlayerBet = GameObject.Find("txtPlayerBet").GetComponent<Text>(); inpBetAmount = GameObject.Find("inpBetAmount").GetComponent<InputField>(); }
public void VerifFormule() { Jardin jardin = terrainHandler.getJardin(); Communicate comm = new Communicate(SCRIPT_PYTHON, jardin); //lance le script comm.GetSource().Execute(comm.GetScope()); for (int i = 1; i <= NB_FORMULE; i++) { iField = (InputField)GameObject.Find(PATH + "Form_" + i).GetComponent<InputField>(); output = (Text)GameObject.Find(PATH + "VerifPan_" + i + "/verif_resultat_" + i).GetComponent<Text>(); if (iField.text == "") { continue; } try { Formule formule = FormuleFactory.parse(iField.text); foreach (Element el in jardin.GetElements()) { Debug.Log(el); } object pythonForm = comm.HandleForm(formule); Func<Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable<Func<Jardin, object>>("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func<object, object, object> unity_eval_one_form = comm.GetScope().GetVariable<Func<object, object, object>>("unity_eval_one_form"); var res = unity_eval_one_form(pythonJardin, pythonForm); //Affiche résultat if ((bool)res == true) { output.color = Color.green; output.text = "Vrai"; } else { output.color = Color.red; output.text = "Faux"; } } catch (ParserLogException) { output.color = Color.red; output.text = "Erreur"; Debug.Log("Erreur formule"); } catch (ValueErrorException) { output.color = new Color32(255, 128, 0, 255); output.text = "Var libre"; } catch (Exception) { output.color = Color.red; output.text = "Erreur imprévue"; } } }
// Use this for initialization void Start () { gameOver = GetComponent<Canvas> (); gameOver.enabled = false; father = GameObject.Find("father"); Text[] texts = GetComponentsInChildren<Text>(); foreach (Text i in texts) { if (i.gameObject.name == "points") { score = i; break; } } Image [] images = GetComponentsInChildren<Image>(); foreach (Image i in images) { if (i.gameObject.name == "VisualKeyboard") { visualKeyboard = i.gameObject; visualKeyboard.GetComponent<VisualKeyboardController>().interfaz = this; visualKeyboard.SetActive(false); break; } } input = GetComponentInChildren<InputField>(); InputField.OnChangeEvent se = new InputField.OnChangeEvent(); se.AddListener(EditInput); input.onValueChanged = se; }
// Use this for initialization void Start() { ani = GetComponent<Animator>(); cgroup = GetComponentInChildren<CanvasGroup>(); //Reset canvas position to screen center RectTransform rect = GetComponent<RectTransform>(); rect.offsetMax = Vector2.zero; rect.offsetMin = Vector2.zero; infield = GetComponentInChildren<InputField>(); startTxt = infield.text; playername = PlayerPrefs.GetString("PlayerName", ""); if (playername == "") { shouldOpen = true; } else { shouldOpen = false; } StartCoroutine(checkDelay()); }
void ServerStart() { //quitMenu.enabled = false; //quitMenu = quitMenu.GetComponent<Canvas> (); //startMenu = startMenu.GetComponent<Canvas>(); //serverMenu = serverMenu.GetComponent<Canvas>(); //startMenu = startMenu.GetComponent<Canvas>(); //createButton = createButton.GetComponent<Button> (); joinButton = joinButton.GetComponent<Button> (); backButton = backButton.GetComponent<Button> (); createText = createText.GetComponent<Text> (); editable = editable.GetComponent<InputField> (); //joinButton = joinButton.GetComponent<Button> (); //backButton = backButton.GetComponent<Button> (); //serverMenu.enabled = false; //startMenu.enabled = true; //createButton.gameObject.SetActive (true); joinButton.gameObject.SetActive (true); backButton.gameObject.SetActive (true); //createButton.gameObject.SetActive (false); //joinButton.gameObject.SetActive (false); //backButton.gameObject.SetActive (false); //startMenu.enabled = true; }
void Awake() { nameText = transform.Find("Info/NameInput").GetComponent<InputField>(); costText = transform.Find("Info/CostInput").GetComponent<InputField>(); preconditionsContainer = transform.Find("Vertical/PreconditionsContainer").GetComponent<Transform>(); postconditionsContainer = transform.Find("Vertical/PostconditionsContainer").GetComponent<Transform>(); }
// Use this for initialization void Start () { circles = GetComponentsInChildren<Circle>(); inputField = GameObject.Find("Canvas/InputField").GetComponent<InputField>(); stressBar = GameObject.Find("Canvas/Stress").GetComponent<Slider>(); audios = GetComponents<AudioSource>(); blackBackground = GameObject.Find("Canvas/BlackBackground"); gameOver = GameObject.Find("Canvas/BlackBackground/GameOver"); pressEnter = GameObject.Find("Canvas/BlackBackground/PressEnter"); gameStart = GameObject.Find("Canvas/BlackBackground/GameStart"); healthIndicator = GameObject.Find("Canvas/HealthIndicator").GetComponent<HealthIndicator>(); gameOver.SetActive(false); isGameOver = true; healthIndicator.SetTransparency(0f); currentDay = 0; taskIndex = 0; dayTimer = new Timer(30f); endOfDayTimer = new Timer(4f); dayTimer.Reset(); taskTimer = new Timer(StepTimeBasedOnDay); prevRandTask = 0; daysData = CSVParser.Parse("Data/days"); }
private void NextInputField( Selectable next, InputField inputField ) { // If it's an input field, also set the text caret inputField.OnPointerClick( new PointerEventData( system ) ); EventSystem.current.SetSelectedGameObject( next.gameObject, new BaseEventData( system ) ); }
void Start() { if (this.GetComponent<InputField>()) { uiInput = this.GetComponent<InputField>(); } }
// Use this for initialization void Start() { inputText = gameObject.GetComponent<InputField>(); foreach (Transform child in transform) if (child.name == errorObjectName) errorObject = child.gameObject; }
// Use this for initialization void Start () { ipInput = GameObject.Find ("InputField").GetComponent<InputField> (); imageNave2 = GameObject.Find ("panelNave2").GetComponent<Image> (); imageNave2.enabled = true; imageNave = GameObject.Find ("panelNave").GetComponent<Image> (); imageNave.enabled = false; }
void Awake() { this.appManager = GameObject.FindGameObjectWithTag("Player").GetComponent<ApplicationManager>(); this.messageControllObj = GameObject.FindGameObjectWithTag("MWindow"); this.controlls = messageControllObj.GetComponent<MessageController>(); this.input = this.gameObject.GetComponent<InputField>(); }
// Use this for initialization void Start() { input = gameObject.GetComponent<InputField>(); se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; }
private void Awake() { titleControls = GameObject.Find ("Canvas"); btnStart = titleControls.GetComponentInChildren<Button> (); btnStart.onClick.AddListener (() => btnOnclick ()); inputField = titleControls.GetComponentInChildren<InputField> (); }
public void AddContents(InputField passField) { if (system.GetComponent<Main> ().SetMolecule (passField.text,true)) { int count = system.GetComponent<Main> ().molecules.Count-1; if (count > 4) { contents.GetComponent<RectTransform> ().sizeDelta = new Vector2 (contents.GetComponent<RectTransform> ().sizeDelta.x, 20 * (count-1)); } GameObject c = (GameObject)Instantiate (prefab_toggle, new Vector3 (0, prefab_toggle.transform.localPosition.y - 20 * (count-1), 0), Quaternion.identity); c.transform.SetParent (contents.transform, false); c.GetComponent<Toggle> ().group = contents.GetComponent<ToggleGroup> (); c.GetComponent<Toggle> ().isOn = true; c.transform.FindChild ("Label").GetComponent<Text> ().text = passField.text; labels_mol.Add (c); c.GetComponent<Toggle> ().onValueChanged.AddListener (delegate { SetCurrentMol (count); }); current_mol = count; system.GetComponent<Main> ().SetColors (current_mol); system.GetComponent<Main> ().SetMaterials (current_mol); system.GetComponent<Main> ().DisplayMolecules (current_mol); } }
public void ApplyMol(InputField passField) { if (system.GetComponent<Main> ().SetMolecule (passField.text,false,current_mol)) { labels_mol[current_mol-1].transform.FindChild ("Label").GetComponent<Text> ().text =passField.text; system.GetComponent<Main> ().DisplayMolecules (current_mol); } }
void OnEnable() { inputField = GetComponent<InputField>(); audioSource = GetComponent<AudioSource>(); anim = transform.root.GetComponent<Animator>(); StartCoroutine(SelectInputField()); }
private void Init() { mTransform = this.transform; inputName = mTransform.Find("input_name").GetComponent<InputField>(); inputName.textComponent = inputName.transform.Find("Text").GetComponent<Text>(); inputName.text = "请输入名字"; Button btnHead1 = mTransform.Find("head_1").GetComponent<Button>(); Button btnHead2 = mTransform.Find("head_2").GetComponent<Button>(); Button btnEntergame = mTransform.Find("btn_entergame").GetComponent<Button>(); Button btnRandomname = mTransform.Find("btn_randomName").GetComponent<Button>(); btnEntergame.onClick.AddListener(OnEnterGame); btnRandomname.onClick.AddListener(OnRandomname); btn_job1 = mTransform.Find("role_panel/Button_job1").GetComponent<Button>(); btn_job2 = mTransform.Find("role_panel/Button_job2").GetComponent<Button>(); btn_job3 = mTransform.Find("role_panel/Button_job3").GetComponent<Button>(); btn_job1.onClick.AddListener(OnClickJob1); btn_job2.onClick.AddListener(OnClickJob2); btn_job3.onClick.AddListener(OnClickJob3); SetBtnJobState(btn_job1); }
// Use this for initialization void Start() { _highScoreCanvas = GetComponentInChildren<Canvas>(); PlayerNameInputText = _highScoreCanvas.GetComponentInChildren<InputField>(); if(PlayerNameInputText != null) { Text[] inputTexts = PlayerNameInputText.gameObject.GetComponentsInChildren<Text>(); foreach(Text t in inputTexts) { if (t.name == "Placeholder") t.text = UsersData.DEFAULT_NAME; } } Text[] texts = _highScoreCanvas.GetComponentsInChildren<Text>(); foreach(Text t in texts) { t.fontSize = (int)(t.fontSize * ((Screen.width) / 1236f)); if (t.name.Contains("Player Name")) RankPlayerNameText = t; else if(t.name.Contains("Scores")) RankScoreText = t; } obj_localHighScore = LocalHighScore.getInstance(); obj_localHighScore.setMaxUser(maxNumOfUsers); minScore = obj_localHighScore.getMinScore(); LoadScores(); }
void Start() { showingObject = false; selectingTrials = true; showingSixObjects = false; objectPicked = false; maxTimer = 2; waitingOneSecond = false; inputGO = GameObject.FindGameObjectWithTag("Input"); input = inputGO.GetComponent<InputField>(); text1 = GameObject.FindGameObjectWithTag("text1"); text2 = GameObject.FindGameObjectWithTag("text2"); text3 = GameObject.FindGameObjectWithTag("text3"); text4 = GameObject.FindGameObjectWithTag("text4"); gameover= GameObject.FindGameObjectWithTag("gameover"); text4.SetActive(false); text3.SetActive(false); gameover.SetActive(false); numObject = 1; currentRound = 1; rounds = 2; score = 0; }
void Reset() { m_VRMode = GameObject.Find("VRMode").GetComponent<Toggle>(); m_IPAddress = GameObject.Find("IPAddress/InputField").GetComponent<InputField>(); m_PortNumber = GameObject.Find("Port/InputField").GetComponent<InputField>(); m_Message = GameObject.Find("Message").GetComponent<Text>(); }
public static int GetInt(InputField inputField) { int value = 0; if (!int.TryParse(inputField.text, out value)) value = 0; return value; }
protected virtual void Awake() { // Call the base class's function to initialize all variables base.Awake(); Assert.raiseExceptions = true; mmsBack = GameObject.Find("MMS_Backdrop"); if (mmsBack != null) { mmsBack.SetActive(false); } //Make sure all UI components exist MMS_NumOfBombsSlider = GameObject.Find("MMS_NumOfBombsSlider").GetComponent<Slider>(); Assert.IsNotNull(MMS_NumOfBombsSlider, "MMS_NumOfBombsSlider not found"); MMS_NumOfBombsText = GameObject.Find("MMS_NumOfBombsText").GetComponent<Text>(); Assert.IsNotNull(MMS_NumOfBombsText, "MMS_NumOfBombsText not found"); MMS_PlanterNameInputField = GameObject.Find("MMS_PlanterNameInputField").GetComponent<InputField>(); Assert.IsNotNull(MMS_PlanterNameInputField, "MMS_PlanterNameInputField not found"); MMS_DefuserNameInputField = GameObject.Find("MMS_DefuserNameInputField").GetComponent<InputField>(); Assert.IsNotNull(MMS_DefuserNameInputField, "MMS_DefuserNameInputField not found"); MMS_NoNameText = GameObject.Find ("MMS_NoNameText").GetComponent<Text>(); Assert.IsNotNull(MMS_NoNameText); MMS_GameInputField = GameObject.Find ("MMS_GameInputField").GetComponent<InputField>(); Assert.IsNotNull(MMS_GameInputField); }
private void RPC_PlayerGetReady(PhotonPlayer photonPlayer) { textnameg = GameObject.Find("PlayerName" + photonPlayer.ID.ToString()); textname = textnameg.GetComponent <InputField>(); textname.text = photonPlayer.NickName; textname.enabled = false; Debug.Log(photonPlayer.NickName + " Is Ready"); btnlocalg = GameObject.Find(photonPlayer.ID.ToString()); btnlocal = btnlocalg.GetComponent <Button>(); btnlocal.interactable = true; btnlocal.GetComponent <Image>().sprite = oui; btnlocal.GetComponentInChildren <Text>().text = "Ready"; btnlocal.GetComponent <Image>().color = new Color(0.0f, 204.0f / 255.0f, 204.0f / 255.0f, 1.0f); allplayerbtn = GameObject.FindGameObjectsWithTag("aa"); NbPlayerReady++; if (NbPlayerReady == PhotonNetwork.room.MaxPlayers) { magical = new List <string>(); magical.Add("VVOYANTE"); magical.Add("VSORCIERE"); magical.Add("VSALVATEUR"); Debug.Log(PhotonNetwork.playerList.Length); if (true) { roles = new List <string>(); roles.Add("L"); roles.Add("L"); roles.Add("V"); roles.Add("V"); } else if (PhotonNetwork.playerList.Length == 8) { roles = new List <string>(); roles.Add("L"); roles.Add("L"); roles.Add("V"); roles.Add("L"); roles.Add(magical[0]); roles.Add("V"); roles.Add("L"); roles.Add("V"); } else if (PhotonNetwork.playerList.Length == 10) { roles = new List <string>(); roles.Add("L"); roles.Add(magical[1]); roles.Add("L"); roles.Add("V"); roles.Add("V"); roles.Add("L"); roles.Add("L"); roles.Add("L"); roles.Add(magical[0]); roles.Add("V"); } else { roles = new List <string>(); roles.Add(magical[1]); roles.Add("L"); roles.Add("L"); roles.Add("L"); roles.Add("V"); roles.Add("L"); roles.Add("V"); roles.Add(magical[0]); roles.Add("L"); roles.Add("L"); roles.Add(magical[2]); roles.Add("V"); } } if (PhotonNetwork.isMasterClient) { if (NbPlayerReady == PhotonNetwork.room.MaxPlayers) { BtnStart.gameObject.SetActive(true); } } }
// Use this for initialization void Start() { mField = GetComponentInChildren <InputField>(); Sender = new CSender(); listener = CListener.GetInstance(); }
public void OnInputChange(InputField input) { input.image.color = defaultColor; }
void Start() { inputField = GetComponent <InputField>(); inputField.characterLimit = CHARACTER_LIMIT; }
// Use this for initialization void Start() { GameObject go = Game.CreatePrefab(gameObject, new GameObjectItem { name = "伙伴按钮", text = "伙伴", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = 600, y = -350 }); var button = go.GetComponent <Button>(); button.onClick.AddListener(() => { HeroHelper.ShowHeroSence(gameObject); }); GameObject bag = Game.CreatePrefab(gameObject, new GameObjectItem { name = "背包按钮", text = "背包", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = 500, y = -350 }); var bagButton = bag.GetComponent <Button>(); bagButton.onClick.AddListener(() => { Bag.ShowBag(); }); GameObject chat = Game.CreatePrefab(gameObject, new GameObjectItem { name = "聊天按钮", text = "聊天", width = 100, height = 60, prefab = "Prefabs/Button", type = 1, x = -600, y = -350 }); chat.GetComponent <Button>().onClick.AddListener(() => { StartCoroutine(Chat.Init(gameObject, () => { InputField text = Game.Find <InputField>("ChatText"); if (!string.IsNullOrEmpty(text.text)) { Debug.Log("send"); StartCoroutine(User.Post("/Chat/send", new { toId = "world", content = text.text }, (ChatResponse res) => { Debug.Log("send1"); text.text = ""; Chat.refreshTime = Chat.REFRESH_TIME; }) ); } })); }); }
void Start() { matchFoundActionPrompt.SetActive(false); inputField = GetComponent <InputField>(); StartCoroutine(ForceFocusAndCheckAnswer()); }
public void AddName(InputField inputField) { first_Name = inputField.text; UpdateButtonText(); }
public void OnClearText() { InputField input = GameObject.Find("Search").GetComponent <InputField>(); input.text = ""; }
private void Awake() { inputFields = new InputField[] { comPortField, leftServoField, rightServoField, servoPowerField, encoderInterruptField, encoderSecondaryField, iRSensorField, solenoidField }; Load(); }
private static object ConvertValue( InputField field, ITypeConversion converter, object value) { if (value is { } &&
private void Start() { input = GetComponentInChildren <InputField>(); }
public SliderInputCombo(Slider Slider, InputField Field) { this.Slider = Slider; this.Field = Field; }
// Use this for initialization void Start() { userId = um.getCurrentUserId(); userToken = um.getCurrentSessionToken(); CardColors.Add(Orca); CardColors.Add(Favourit); CardColors.Add(Love); CardColors.Add(Tonight); CardColors.Add(Lagoon); CardColors.Add(Roseanna); setCardColor(new System.Random().Next(0, 5)); cardHolderError = GameObject.Find("CardHolderPanel").GetComponent <Animator>(); cardNumberError = GameObject.Find("CardNumberPanel").GetComponent <Animator>(); DAEError = GameObject.Find("DAEPanel").GetComponent <Animator>(); CVVError = GameObject.Find("CVVPanel").GetComponent <Animator>(); cardHolder = GameObject.Find("card holder").GetComponent <InputField>(); cardNumber = GameObject.Find("card number").GetComponent <InputField>(); CVV = GameObject.Find("CVV").GetComponent <InputField>(); Years = GameObject.Find("Years").GetComponent <Dropdown>(); Month = GameObject.Find("Months").GetComponent <Dropdown>(); GameObject.Find("Card/Front/" + paymentCard).GetComponent <Image>().transform.localScale = Vector3.one; GameObject.Find("Card/Back/" + paymentCard).GetComponent <Image>().transform.localScale = Vector3.one; //Credit Amount Amount = GameObject.Find("Amount").GetComponent <Text>(); //Toggle TermsToggel = GameObject.Find("ToggleTerms").GetComponent <Toggle>(); //charge Credit = GameObject.Find("Credit").GetComponent <Button>(); Credit.onClick.AddListener(() => { confirmCredit(); }); try { Amount.text = WalletScript.LastCredit.ToString("N2").Replace(",", ".") + CurrencyManager.CURRENT_CURRENCY; TermsToggel.onValueChanged.AddListener(delegate { if (TermsToggel.isOn == true) { Credit.interactable = true; } else { Credit.interactable = false; } }); } catch (NullReferenceException) { } cardHolder.onValueChanged.AddListener(delegate { card_Name.text = cardHolder.text; if (cardHolderError.GetBool("wrongcardholder") == true) { cardHolderError.SetBool("wrongcardholder", false); } }); string content = ""; cardNumber.onValueChanged.AddListener(delegate { content = cardNumber.text; card_Number.text = separated(content); Debug.Log(content); card_NumberHint.text = numberhintEditor(content); if (cardNumberError.GetBool("wrongcardnumber") == true) { cardNumberError.SetBool("wrongcardnumber", false); } }); CVV.onValueChanged.AddListener(delegate { card_CVV.text = CVV.text; if (CVVError.GetBool("cvverror") == true) { CVVError.SetBool("cvverror", false); } }); Month.onValueChanged.AddListener(delegate { int _monthIndex = GameObject.Find("Months").GetComponent <Dropdown>().value; string valueMonths = GameObject.Find("Months").GetComponent <Dropdown>().options[_monthIndex].text; if (valueMonths != "MM") { card_ExpireDate_Month.text = valueMonths; } else { card_ExpireDate_Month.text = ""; } if (DAEError.GetBool("daeerror") == true) { DAEError.SetBool("daeerror", false); } }); Years.onValueChanged.AddListener(delegate { int _yearIndex = GameObject.Find("Years").GetComponent <Dropdown>().value; string valueYears = GameObject.Find("Years").GetComponent <Dropdown>().options[_yearIndex].text; if (valueYears != "YYYY") { card_ExpireDate_Year.text = valueYears.Substring(2, 2); } else { card_ExpireDate_Year.text = ""; } if (DAEError.GetBool("daeerror") == true) { DAEError.SetBool("daeerror", false); } }); try { for (int i = DateTime.Today.Year; i < DateTime.Today.Year + 50; i++) { Years.options.Add(new UnityEngine.UI.Dropdown.OptionData() { text = i.ToString() }); } for (int i = 1; i <= 12; i++) { if (i < 10) { Month.options.Add(new UnityEngine.UI.Dropdown.OptionData() { text = "0" + i.ToString() }); } else { Month.options.Add(new UnityEngine.UI.Dropdown.OptionData() { text = i.ToString() }); } } } catch (NullReferenceException ex) { } }
private void Start() { textNum = transform.Find("BG/InputField").GetComponent <InputField>(); }
public InputField getInputField(string name) { InputField inputObj = GameObject.Find(name).GetComponent <InputField>(); return(inputObj); }
private void Awake() { input = GetComponentInChildren <InputField>(); }
public void setTimeStepsPerSecond(InputField timeStepsField) { settings.currentSettings.timeStepsPerSecond = int.Parse(timeStepsField.text); }
public void setPolarSteps(InputField polarStepsField) { settings.currentSettings.polarSteps = int.Parse(polarStepsField.text); }
public void ProcessTransaction(InputField text) { var amt = Int32.Parse(text.text); Logic.daily_expenditures += amt; }
public void setTotalTime(InputField totalTimeField) { settings.currentSettings.totalTimeSeconds = int.Parse(totalTimeField.text); }
private void FindGameObjectWithName() { AddActiveHotspotScript = FindObjectOfType <AddActiveHotspot> (); Dome = GameObject.Find("DomeFull").GetComponent <SetupDome>(); NewHotspotContainer = GameObject.Find("NavigationCanvas"); NewActionHotspotTemplet = GameObject.Find("ActionHotspotTemplet"); //NewActionHotspotTemplet.transform.GetChild(0).gameObject.SetActive (true); Hotspot_Name = GameObject.Find("Btn_ID").transform.GetComponent <Text> (); Target_Object = GameObject.Find("Target_Object").transform.GetChild(0).transform.GetComponent <Dropdown>(); UserAction_InputField = AddActiveHotspotScript.UserAction_InputField; Action_MediaFiles = AddActiveHotspotScript.Action_MediaFiles; Action_UnityObjects = AddActiveHotspotScript.Action_UnityObjects; ActionLable = AddActiveHotspotScript.Action_Lable; ScrolFactorInput = AddActiveHotspotScript.ScrolFactorInput; Action_SceneList = AddActiveHotspotScript.Action_SceneList; LableBox = AddActiveHotspotScript.LabelBoxPrfb; Hotspot = AddActiveHotspotScript.Hotspot; MediaFilePrfb = AddActiveHotspotScript.MediaFilePrfb; UnityObject = AddActiveHotspotScript.UnityObjectPrfb; ActionList_DropDown = AddActiveHotspotScript.ActionList_DropDown; UserActionList_DropDown = AddActiveHotspotScript.UserActionList_DropDown; Always = AddActiveHotspotScript.Always; VisibleWhen = AddActiveHotspotScript.VisibleWhen; Required = AddActiveHotspotScript.Required; Optional = AddActiveHotspotScript.Optional; XYZDropDown = AddActiveHotspotScript.XYZDropDown; ObjectFunctionDropDown = AddActiveHotspotScript.ObjectFunctionDropDown; ScaleSlider = AddActiveHotspotScript.ScaleSlider; RotationSilder = AddActiveHotspotScript.RotationSilder; posx = AddActiveHotspotScript.posx; posy = AddActiveHotspotScript.posy; textPanel = AddActiveHotspotScript.textPanel; navigationPanel = AddActiveHotspotScript.navigationPanel; actionHotspotPanel = AddActiveHotspotScript.ActionHotspotPanal; ActionLable.text = ""; Action_MediaFiles.ClearOptions(); Action_SceneList.ClearOptions(); Action_UnityObjects.ClearOptions(); UserAction_InputField.text = ""; //getPosition (); //GetSelectedHotspot (); Target_Object.value = 0; Action_SceneList.gameObject.SetActive(false); Action_MediaFiles.gameObject.SetActive(false); Action_UnityObjects.gameObject.SetActive(false); ActionLable.gameObject.SetActive(false); XYZDropDown.gameObject.SetActive(false); ObjectFunctionDropDown.gameObject.SetActive(false); RotationSilder.gameObject.SetActive(false); ScaleSlider.gameObject.SetActive(false); // Change SetupDome.UserActionName.Add(UserAction_InputField.text); SetupDome.ActionFunction.Add(Target_Object.captionText.text); SetupDome.ActionObject.Add(""); Dome.GetComponent <SetupDome> ().Always.Add(Always.isOn); Dome.GetComponent <SetupDome> ().VisibleWhen.Add(VisibleWhen.isOn); Always.isOn = false; VisibleWhen.isOn = false; }
/// <summary> /// ボタンに設定するための関数 /// </summary> /// <param name="fileName"></param> public void Do(InputField fileName) { Do(fileName.text); }
public static void ApplyColor(InputField input, int ok) { input.colors = ColorManager.SetColor(input.colors, ok); }
// Start is called before the first frame update void Start() { inputField = GetComponent <InputField>(); InitInputField(); }
public void AddSurname(InputField inputField) { surname = inputField.text; UpdateButtonText(); }
// Adjusts the input fields in the group according to the new value for this input field // The fields array must be in this order: house, factory, hospital, none void AdjustFieldsInGroup(InputField input, InputField[] fields, out float out0, out float out1, out float out2) { // Bound the new value float newVal; OnPercentEntered(input, out newVal); // Find the index of input in fields int inputIndex = 0; while (inputIndex < fields.Length) { if (fields[inputIndex] == input) { break; } inputIndex++; } // Get the values of each field float[] values = new float[4]; for (int i = 0; i < 4; i++) { values[i] = float.Parse(fields[i].text); } if (inputIndex != 3) { // Adjust noneVal first, then others float totalNoNone = values[0] + values[1] + values[2]; float totalTwoOthers = totalNoNone - newVal; if (totalNoNone <= 100) { // Assign the remainder to none values[3] = 100 - totalNoNone; } else { // Adjust the two fields that are not the edited one for (int i = 0; i < 3; i++) { if (i != inputIndex) { float share = (values[i] / totalTwoOthers) * (totalNoNone - 100); values[i] -= share; } } // Set none to 0 values[3] = 0; } } else { // Adjust the other three values float totalNoNone = values[0] + values[1] + values[2]; float total = totalNoNone + values[3]; for (int i = 0; i < 3; i++) { float share = (values[i] / totalNoNone) * (total - 100); values[i] -= share; } } // Update field text for (int i = 0; i < 4; i++) { fields[i].text = values[i].ToString(); } // Assign out variables out0 = values[0]; out1 = values[1]; out2 = values[2]; }
public void AddDate(InputField inputField) { date = inputField.text; UpdateButtonText(); }
public void AddSpouse(InputField inputField) { spouse = inputField.text; spouseText.text = spouse + " "; }
public void SelectInputField(InputField _input, TMP_InputField _inputTMP) { this._inputFieldNow = _input; this._inputFieldTMPNow = _inputTMP; }
public void Reset() { m_linkField = GetComponent <InputField>(); }