void TraceEvents()
        {
            if (Trace == null)
            {
                if (ShouldTrace)
                {
                    Debug.Log("Enabling Trace...");
                    EnableTrace();
                }
                else
                {
                    Debug.LogError($"Can't trace input; Trace is null! (ShouldTrace = {ShouldTrace}, isServer = {isServer})");
                }
            }
            if (Trace != null)
            {
                //go through new events since last update
                InputEventPtr curEvent = new InputEventPtr();
                while (Trace.GetNextEvent(ref curEvent))
                {
                    //turn into bytes now instead of later?
                    TraceQueue.Enqueue(curEvent);

                    if (DebugPrint)
                    {
                        Debug.Log($"Traced event {curEvent.ToEvent()}");
                    }
                }
                Trace.Clear();

                ProcessEventsBytes(TraceQueue);
            }
        }
Пример #2
0
    public void Events_CanClearEventTrace()
    {
        using (var trace = new InputEventTrace())
        {
            trace.Enable();

            var device = InputSystem.AddDevice <Gamepad>();
            InputSystem.QueueStateEvent(device, new GamepadState());
            InputSystem.QueueStateEvent(device, new GamepadState());
            InputSystem.Update();

            Assert.That(trace.ToList(), Has.Count.EqualTo(2));

            trace.Clear();

            Assert.That(trace.ToList(), Has.Count.EqualTo(0));
        }
    }
Пример #3
0
    private void Quit()
    {
        if (!_initialized)
        {
            return;
        }

        // Flush recorded data to file
        if (_traceMode == TraceManagerMode.RECORD)
        {
            Debug.Log("Replay: Saving Input to file '" + _savedInputFilename + "'");

            // Create save folder if it does not exist
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }
            _trace.WriteTo(_savePath + _savedInputFilename);

            if (!Directory.Exists(_seedPath))
            {
                Directory.CreateDirectory(_seedPath);
            }
            File.WriteAllText(_seedPath + _savedInputFilename + "Seed", _initialSeed.ToString());
        }
        else if (_traceMode == TraceManagerMode.REPRODUCE)
        {
            foreach (InputDevice device in InputSystem.devices)
            {
                InputSystem.EnableDevice(device);
            }

            _trace.Clear();
            _trace = null;
        }

        _initialized = false;
        return;
    }