public Dialogue(InputDialogue inputDialogue) { Story = inputDialogue.Story .Select(x => new StoryChapter(x)) .ToList(); Interactions = inputDialogue.Interactions .Select(x => new Interaction(x)) .ToList(); }
void Start() { playerID = GameObject.FindGameObjectWithTag("Player").GetComponent <EntityID>().id; inputDialogue = GetComponent <InputDialogue>(); inputPlayer = GetComponent <InputPlayer>(); inputKnockback = GetComponent <InputKnockback>(); StartPlayerInput(); justSwitched = false; }