protected virtual bool IsUseButtonDown() { if (DialogueManager.IsDialogueSystemInputDisabled()) { return(false); } // First check for button down to remember what was selected at the time: if (!string.IsNullOrEmpty(useButton) && DialogueManager.getInputButtonDown(useButton)) { clickedDownOn = selection; } // Check for use key or button (only if releasing button on same selection): if ((useKey != KeyCode.None) && InputDeviceManager.IsKeyDown(useKey)) { return(true); } if (!string.IsNullOrEmpty(useButton)) { if (DialogueManager.instance != null && DialogueManager.getInputButtonDown == DialogueManager.instance.StandardGetInputButtonDown) { return(InputDeviceManager.IsButtonUp(useButton) && (selection == clickedDownOn)); } else { return(DialogueManager.GetInputButtonDown(useButton)); } } return(false); }
public UdpVoiceHandler(ConcurrentDictionary <string, SRClient> clientsList, string guid, IPAddress address, int port, OpusDecoder decoder, AudioManager audioManager, InputDeviceManager inputManager, AudioManager.VOIPConnectCallback voipConnectCallback) { // _decoder = decoder; _audioManager = audioManager; _clientsList = clientsList; _guidAsciiBytes = Encoding.ASCII.GetBytes(guid); _guid = guid; _address = address; _port = port; _serverEndpoint = new IPEndPoint(_address, _port); _inputManager = inputManager; _voipConnectCallback = voipConnectCallback; _updateTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(5) }; _updateTimer.Tick += UpdateVOIPStatus; _updateTimer.Start(); }
private void ShootBullet() { if (lastShootTime_Bullet + shootDelay_Bullet > Time.time) { return; } //Rumble InputDevice device = InputDeviceManager.GetPlayerDevice(playerInput.GetPlayerIndex()); RumbleManager.Instance.StartRumble(device, .1f, .15f, .015f); float spreadOffset = Random.Range(-currentSpread / 2f, currentSpread / 2f); Quaternion spreadRotation = firePoint.rotation * Quaternion.Euler(0f, spreadOffset, 0f); GameObject tempBullet = Instantiate(bulletPrefab, firePoint.position, spreadRotation, projectileContainer); Rigidbody bulletRb = tempBullet.GetComponent <Rigidbody>(); bulletRb.AddForce(tempBullet.transform.forward * shootForce_Bullet); lastShootTime_Bullet = Time.time; playerAudioSource.PlayOneShot(shootClip_Bullet, shootClipScale_Bullet); SwitchToAR(); }
public MainWindow(CommandRunner commandRunner, InputDeviceManager inputDeviceManager) { this.commandRunner = commandRunner; InitializeComponent(); var helper = new WindowInteropHelper(this); WindowHandleStore.Handle = helper.EnsureHandle(); }
private void OnJoinGame(CallbackContext ctx) { if (InputDeviceManager.AddPlayer(ctx.control.device)) { int playerNumber = InputDeviceManager.GetPlayerNumber(ctx.control.device); playerProps[playerNumber - 1].SetActive(true); playerTexts[playerNumber - 1].SetActive(false); Debug.Log("Player " + playerNumber + " joined game"); } }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { //Context.Instance.SaveAppSettings(); // TODO: Unload any non ContentManager content here //screen.UnloadContent(); #if ANDROID InputDeviceManager.UnloadAll(); #endif _engine.Destroy(); }
private void OnControllerConnectedEvent(ControllerStatusChangedEventArgs obj) { bool flag = false; if (LocalPlayer.Create) { LocalPlayer.Create.BeginCoolDown(); } Debug.Log("OnControllerConnectedEvent"); IList <Player> allPlayers = ReInput.players.AllPlayers; for (int i = 1; i < allPlayers.Count; i++) { Player player = allPlayers[i]; bool flag2 = player.controllers.ContainsController(obj.controllerType, obj.controllerId); bool flag3 = InputDeviceManager.UseDevice(ReInput.controllers.GetController(obj.controllerType, obj.controllerId).hardwareIdentifier); if (!flag2 && flag3) { flag = true; Debug.Log(string.Concat(new object[] { "Adding controller to player ", i, " (", player.name, ")" })); player.controllers.AddController(obj.controllerType, obj.controllerId, false); } else if (flag2 && !flag3) { flag = true; Debug.Log(string.Concat(new object[] { "Removing controller to player ", i, " (", player.name, ")" })); player.controllers.RemoveController(obj.controllerType, obj.controllerId); } } if (flag && !InputMapping.holdLoadingMaps) { if (LocalPlayer.Inventory && LocalPlayer.Inventory.CurrentView == PlayerInventory.PlayerViews.World) { base.Invoke("LoadAllMaps", 0.5f); } else { this.LoadAllMaps(); } } }
private void OnLeaveGame(CallbackContext ctx) { int playerNumber = InputDeviceManager.GetPlayerNumber(ctx.control.device); if (InputDeviceManager.RemovePlayer(ctx.control.device)) { playerProps[playerNumber - 1].SetActive(false); playerTexts[playerNumber - 1].SetActive(true); Debug.Log("Player " + playerNumber + " left game"); } }
void Update() { if (InputDeviceManager.IsKeyDown(menuKey) && !DialogueManager.isConversationActive && !IsQuestLogOpen()) { SetMenuStatus(!isMenuOpen); } if (lockCursorDuringPlay) { CursorControl.SetCursorActive(DialogueManager.isConversationActive || isMenuOpen || IsQuestLogOpen()); } }
private void OnEnable() { if (!isRegistered) { isRegistered = true; didIRegister = true; _controls.Enable(); InputDeviceManager.RegisterInputAction("Confirm", _controls.UI.Submit); InputDeviceManager.RegisterInputAction("Back", _controls.UI.Cancel); } }
void LateUpdate() { if (UsesKeyboard == true && Input.GetKeyDown(ToggleKeycode)) { Toggle(); } else if (CloseOnEsc == true && InputDeviceManager.IsButtonDown("Cancel")) { Close(); } }
private void OnDisable() { //PlayerPositionManager.Position = transform.position; if (didIRegister) { isRegistered = false; didIRegister = false; _controls.Disable(); InputDeviceManager.UnregisterInputAction("Confirm"); InputDeviceManager.UnregisterInputAction("Back"); } }
void OnEnable() { if (!isRegistered) { isRegistered = true; didIRegister = true; controls.Enable(); InputDeviceManager.RegisterInputAction("Horizontal", controls.DemoActionMap.Horizontal); InputDeviceManager.RegisterInputAction("Vertical", controls.DemoActionMap.Vertical); InputDeviceManager.RegisterInputAction("Fire1", controls.DemoActionMap.Fire1); } }
void OnDisable() { if (didIRegister) { isRegistered = false; didIRegister = false; controls.Disable(); InputDeviceManager.UnregisterInputAction("Horizontal"); InputDeviceManager.UnregisterInputAction("Vertical"); InputDeviceManager.UnregisterInputAction("Fire1"); } }
/// <summary> /// Checks whether the player has just pressed the use button. /// </summary> /// <returns> /// <c>true</c> if the use button/key is down; otherwise, <c>false</c>. /// </returns> protected virtual bool IsUseButtonDown() { if (DialogueManager.IsDialogueSystemInputDisabled()) { return(false); } if (enableTouch && IsTouchDown()) { return(true); } return(((useKey != KeyCode.None) && InputDeviceManager.IsKeyDown(useKey)) || (!string.IsNullOrEmpty(useButton) && DialogueManager.GetInputButtonDown(useButton))); }
void Update() { if (InputDeviceManager.IsKeyDown(menuKey) && !DialogueManager.isConversationActive && !IsQuestLogOpen()) { SetMenuStatus(!isMenuOpen); } // If you want to lock the cursor during gameplay, add ShowCursorOnConversation to the Player, // and uncomment the code below: //if (!DialogueManager.isConversationActive && !isMenuOpen && !IsQuestLogOpen ()) //{ // Screen.lockCursor = true; //} }
/// <summary> /// Adds a device manager. /// Only one instance of a given type can be added. An error will be raised if /// you try to add more than one. /// </summary> /// <param name="inputDeviceManager">The device manager to add.</param> public void AddDeviceManager(InputDeviceManager deviceManager) { AssertIsSetup(); var type = deviceManager.GetType(); if (deviceManagerTable.ContainsKey(type)) { return; } deviceManagers.Add(deviceManager); deviceManagerTable.Add(type, deviceManager); }
public UdpVoiceHandler(ConcurrentDictionary <string, SRClient> clientsList, string guid, IPAddress address, int port, OpusDecoder decoder, AudioManager audioManager, InputDeviceManager inputManager) { _decoder = decoder; _audioManager = audioManager; _clientsList = clientsList; _guidAsciiBytes = Encoding.ASCII.GetBytes(guid); _guid = guid; _address = address; _port = port; _inputManager = inputManager; }
protected override void Update() { if (m_isAwaitingInput && !DialogueManager.IsDialogueSystemInputDisabled()) { if (InputDeviceManager.IsKeyDown(acceptKey)) { AcceptTextInput(); } else if (InputDeviceManager.IsKeyDown(cancelKey)) { CancelTextInput(); } } }
private void InitMicCapture(string guid, IPAddress ipAddress, int port, InputDeviceManager inputManager) { if (_audioInputSingleton.MicrophoneAvailable) { try { var device = (MMDevice)_audioInputSingleton.SelectedAudioInput.Value; if (device == null) { device = WasapiCapture.GetDefaultCaptureDevice(); } device.AudioEndpointVolume.Mute = false; _wasapiCapture = new WasapiCapture(device, true); _wasapiCapture.ShareMode = AudioClientShareMode.Shared; _wasapiCapture.DataAvailable += WasapiCaptureOnDataAvailable; _wasapiCapture.RecordingStopped += WasapiCaptureOnRecordingStopped; _udpVoiceHandler = new UdpVoiceHandler(guid, ipAddress, port, this, inputManager); var voiceSenderThread = new Thread(_udpVoiceHandler.Listen); voiceSenderThread.Start(); _wasapiCapture.StartRecording(); _subs.Add(MessageHub.Instance.Subscribe <SRClient>(RemoveClientBuffer)); } catch (Exception ex) { Logger.Error(ex, "Error starting audio Input - Quitting! " + ex.Message); ShowInputError("Problem initialising Audio Input!"); Environment.Exit(1); } } else { //no mic.... _udpVoiceHandler = new UdpVoiceHandler(guid, ipAddress, port, this, inputManager); _subs.Add(MessageHub.Instance.Subscribe <SRClient>(RemoveClientBuffer)); var voiceSenderThread = new Thread(_udpVoiceHandler.Listen); voiceSenderThread.Start(); } }
protected virtual Vector3 GetSelectionPoint() { switch (selectAt) { case SelectAt.MousePosition: return(InputDeviceManager.GetMousePosition()); case SelectAt.CustomPosition: return(CustomPosition); default: case SelectAt.CenterOfScreen: return(new Vector3(Screen.width / 2, Screen.height / 2)); } }
public MainWindowViewModel(MainWindowModel model, InputDeviceManager inputDeviceManager) : base(model) { this.inputDeviceManager = inputDeviceManager; foreach (var inputDeviceHolder in inputDeviceManager.GetInputDevices()) { foreach (var inputDevice in inputDeviceHolder.GetInputDevices().Where(d => d.InputMethod == InputDeviceMethod.DirectInput).OfType <DirectInputDevice>()) { Model.DirectInputs.Add(inputDevice); } foreach (var inputDevice in inputDeviceHolder.GetInputDevices().Where(d => d.InputMethod == InputDeviceMethod.RawInput).OfType <RawInputDevice>()) { Model.RawInputs.Add(inputDevice); } } }
public TCPVoiceHandler(ConcurrentDictionary <string, SRClient> clientsList, string guid, IPAddress address, int port, OpusDecoder decoder, AudioManager audioManager, InputDeviceManager inputManager, AudioManager.VOIPConnectCallback voipConnectCallback) { // _decoder = decoder; _audioManager = audioManager; _clientsList = clientsList; _guidAsciiBytes = Encoding.ASCII.GetBytes(guid); _guid = guid; _address = address; _port = port + 1; _inputManager = inputManager; _voipConnectCallback = voipConnectCallback; }
private void Modifier_Click(object sender, RoutedEventArgs e) { ModifierButtonClear.IsEnabled = false; ModifierButton.IsEnabled = false; InputDeviceManager.AssignButton(device => { ModifierButtonClear.IsEnabled = true; ModifierButton.IsEnabled = true; ModifierDevice.Text = device.DeviceName; ModifierText.Text = device.Button < 128 ? device.Button.ToString() : "POV " + (device.Button - 127); //output POV info; device.InputBind = ModifierBinding; SettingsStore.Instance.SetControlSetting(device); }); }
private void Modifier_Click(object sender, RoutedEventArgs e) { ModifierButtonClear.IsEnabled = false; ModifierButton.IsEnabled = false; InputDeviceManager.AssignButton(device => { ModifierButtonClear.IsEnabled = true; ModifierButton.IsEnabled = true; ModifierDevice.Text = device.DeviceName; ModifierText.Text = device.Button < 128 ? device.Button.ToString() : "POV " + (device.Button - 127); //output POV info; device.InputBind = ModifierBinding; InputDeviceManager.InputConfig.InputDevices[(int)ModifierBinding] = device; InputDeviceManager.InputConfig.WriteInputRegistry(ModifierBinding, device); }); }
private void Device_Click(object sender, RoutedEventArgs e) { DeviceClear.IsEnabled = false; DeviceButton.IsEnabled = false; InputDeviceManager.AssignButton(device => { DeviceClear.IsEnabled = true; DeviceButton.IsEnabled = true; Device.Text = device.DeviceName; DeviceText.Text = device.Button < 128 ? (device.Button + 1).ToString() : "POV " + (device.Button - 127); //output POV info; device.InputBind = ControlInputBinding; GlobalSettingsStore.Instance.ProfileSettingsStore.SetControlSetting(device); }); }
public UdpVoiceHandler(string guid, IPAddress address, int port, OpusDecoder decoder, AudioManager audioManager, InputDeviceManager inputManager) { // _decoder = decoder; _audioManager = audioManager; _guidAsciiBytes = Encoding.ASCII.GetBytes(guid); _guid = guid; _address = address; _port = port; _serverEndpoint = new IPEndPoint(_address, _port); _inputManager = inputManager; _updateTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(5) }; _updateTimer.Tick += UpdateVOIPStatus; _updateTimer.Start(); }
private void ShootRocket() { if (lastShootTime_Rocket + shootDelay_Rocket > Time.time) { return; } //Rumble InputDevice device = InputDeviceManager.GetPlayerDevice(playerInput.GetPlayerIndex()); RumbleManager.Instance.StartRumble(device, .5f, .3f, .1f); GameObject tempRocket = Instantiate(rocketPrefab, firePoint.position, Quaternion.LookRotation(firePoint.forward), projectileContainer); Rigidbody rocketRb = tempRocket.GetComponent <Rigidbody>(); rocketRb.AddForce(firePoint.forward * shootForce_Rocket); lastShootTime_Rocket = Time.time; playerAudioSource.PlayOneShot(shootClip_Rocket, shootClipScale_Rocket); SwitchToRocket(); }
private void Device_Click(object sender, RoutedEventArgs e) { DeviceClear.IsEnabled = false; DeviceButton.IsEnabled = false; InputDeviceManager.AssignButton(device => { DeviceClear.IsEnabled = true; DeviceButton.IsEnabled = true; Device.Text = device.DeviceName; DeviceText.Text = device.Button < 128 ? device.Button.ToString() : "POV " + (device.Button - 127); //output POV info; device.InputBind = ControlInputBinding; InputDeviceManager.InputConfig.InputDevices[ControlInputBinding] = device; InputDeviceManager.InputConfig.WriteInputRegistry(ControlInputBinding, device); }); }
private void SpawnPlayers() { int playerCount = InputDeviceManager.GetCurrentPlayerCount(); //If no current players, use the default if (playerCount == 0 && defaultPlayer != null) { int playerIndex = 0; if (Gamepad.current != null) { InputDeviceManager.AddPlayer(Gamepad.current.device); } defaultPlayer.GetComponent <PlayerInputController>().SetPlayerIndex(playerIndex); defaultPlayer.transform.position = playerSpawns[0].position; } else { if (defaultPlayer != null) { Destroy(defaultPlayer); } int maxPlayers = InputDeviceManager.GetMaxPlayerCount(); for (int i = 0; i < maxPlayers; i++) { if (InputDeviceManager.GetPlayerDevice(i) != null) { int playerIndex = i; GameObject tempPlayer = PlayerInput.Instantiate(playerPrefab, playerIndex, "Gamepad", -1, InputDeviceManager.GetPlayerDevice(playerIndex)).gameObject; tempPlayer.gameObject.GetComponent <PlayerInputController>().SetPlayerIndex(playerIndex); Transform playerObj = tempPlayer.transform.root; playerObj.position = playerSpawns[i].position; playerObj.parent = playerContainer; } } } }