public override bool OnMakeTrue(NodeData wData) { if (inputCom == null) { inputCom = ECSLocate.ECS.GetWorld().GetCom <InputCom>(); } return(checkAction == inputCom.CurrAction); }
public static void PushInputAction(InputAction action, ParamData param) { if (_InputCom == null) { _InputCom = ECSLocate.ECS.GetWorld().GetCom <InputCom>(); } _InputCom.PushAction(action, param); }
protected override void OnEnter(NodeData wData) { if (inputCom == null) { inputCom = ECSLocate.ECS.GetWorld().GetCom <InputCom>(); } Enter(wData); }
public static void Clear() { Center = null; ShapeRender = null; _InputCom = null; }