Пример #1
0
    protected virtual void SendNetworkPackage()
    {
        int count = this.inputBuffer.Count;

        FrameInput[] buffer = new FrameInput[count];
        for (int i = 0; i < count; ++i)
        {
            float horizontalAxis       = 0f;
            float horizontalAxisRaw    = 0f;
            float verticalAxis         = 0f;
            float verticalAxisRaw      = 0f;
            NetworkButtonPress buttons = NetworkButtonPress.None;

            foreach (KeyValuePair <InputReferences, InputEvents> pair in this.inputBuffer[i])
            {
                InputReferences inputReference = pair.Key;
                InputEvents     inputEvent     = pair.Value;

                if (inputReference.inputType == InputType.HorizontalAxis)
                {
                    horizontalAxis    = inputEvent.axis;
                    horizontalAxisRaw = inputEvent.axisRaw;
                }
                else if (inputReference.inputType == InputType.VerticalAxis)
                {
                    verticalAxis    = inputEvent.axis;
                    verticalAxisRaw = inputEvent.axisRaw;
                }
                else if (inputReference.inputType == InputType.Button && inputEvent.button)
                {
                    buttons |= inputReference.engineRelatedButton.ToNetworkButtonPress();
                }
            }

            buffer[i] = new FrameInput(
                horizontalAxis,
                horizontalAxisRaw,
                verticalAxis,
                verticalAxisRaw,
                buttons,
                this.optionSelections[i] == null ? -2 : this.optionSelections[i].Value
                );
        }


        InputBufferMessage msg = new InputBufferMessage(this.player, this.currentFrame, buffer);

        if (UFE.config.networkOptions.fakeNetwork)
        {
            RemotePlayerController remoteController = UFE.GetController(UFE.GetRemotePlayer()) as RemotePlayerController;
            remoteController.OnMessageReceived(msg.Serialize(), new NetworkMessageInfo());
        }
        else
        {
            UFE.multiplayerAPI.SendNetworkMessage(msg);
        }
    }
Пример #2
0
    protected virtual void ProcessInputBufferMessage(InputBufferMessage msg)
    {
        if (msg.Data != null)
        {
            int        offset = (int)(msg.CurrentFrame - this.currentFrame);
            FrameInput frame;
            int        index;

            for (int i = 0; i < msg.Data.Length; ++i)
            {
                frame = msg.Data[i];
                index = i + offset;

                if (index >= 0)
                {
                    if (index >= this.inputBuffer.Count)
                    {
                        this.inputBuffer.Add(new Dictionary <InputReferences, InputEvents>());
                        this.optionSelections.Add(frame.selectedOption <= -2 ? null : new int?(frame.selectedOption));
                    }

                    foreach (InputReferences input in this.inputReferences)
                    {
                        if (input.inputType == InputType.HorizontalAxis)
                        {
                            this.inputBuffer[index][input] = new InputEvents(
                                frame.horizontalAxis,
                                frame.horizontalAxisRaw
                                );
                        }
                        else if (input.inputType == InputType.VerticalAxis)
                        {
                            this.inputBuffer[index][input] = new InputEvents(
                                frame.verticalAxis,
                                frame.verticalAxisRaw
                                );
                        }
                        else
                        {
                            this.inputBuffer[index][input] = new InputEvents(
                                (frame.buttons & input.engineRelatedButton.ToNetworkButtonPress()) != 0
                                );
                        }
                    }
                }
            }
        }
    }