public override string GetNumber(string message) { string result = string.Empty; // Experimental code (not based on NAGI) bool inputEditDisabled = !this.InputEditEnabled; this.EnableInput(); this.SoundManager.StopPlaying(); var inputBox = new InputBoxControl(this.Interpreter) { Title = message + "\n\n", Text = string.Empty, Width = 25, MaxTextLength = 25, }; if (inputBox.DoModal()) { result = inputBox.Text; } if (inputEditDisabled) { this.DisableInput(); } this.RedrawInput(); return(result); }
private void InputBoxPollStart(string text) { bool inputEditDisabled = !this.InputEditEnabled; this.EnableInput(); this.SoundManager.StopPlaying(); var inputBox = new InputBoxControl(this.Interpreter) { Title = UserInterface.InputBox, Text = text, }; bool result = inputBox.DoModal(); if (inputEditDisabled) { this.DisableInput(); } if (result) { this.Input = inputBox.Text; this.InputPrevious = this.Input; this.Interpreter.ParseText(this.Input); this.Input = string.Empty; this.RedrawInput(); } }
public override string GetString(string message, int maxLength, byte row, byte column) { string result = string.Empty; // Experimental code (not based on NAGI) // TODO: Looks like V3 games do not use input box for get.string // (based on kq4 and gr) bool inputDisabled = !this.InputEditEnabled; this.EnableInput(); this.SoundManager.StopPlaying(); var inputBox = new InputBoxControl(this.Interpreter) { Title = message + "\n\n", Text = string.Empty, Width = 25, MaxTextLength = maxLength, }; if (inputBox.DoModal()) { result = inputBox.Text; } if (inputDisabled) { this.DisableInput(); } this.RedrawInput(); return(result); }
public bool DoModal() { string error; do { var inputBox = new InputBoxControl(this.Interpreter) { Title = this.Title, Text = this.FolderPath, }; if (inputBox.DoModal()) { if (Directory.Exists(inputBox.Text)) { this.FolderPath = inputBox.Text; return(true); } error = string.Format(CultureInfo.CurrentCulture, UserInterface.SavePathDoesNotExistFormat, inputBox.Text); } else { this.FolderPath = string.Empty; return(false); } }while (this.Interpreter.Prompt(error)); this.FolderPath = string.Empty; return(false); }