private void Update() { statusGUI.text = "Status: "; if (InputAdapter.GetAxis("MoveHorizontal") != 0.0f || InputAdapter.GetAxis("MoveVertical") != 0.0f) { statusGUI.text = "Status: Moving"; } else if (InputAdapter.GetButton("Jump")) { statusGUI.text = "Status: Jumping"; } else if (InputAdapter.GetButton("Use")) { statusGUI.text = "Status: Using"; } else if (InputAdapter.GetMouseButton(0) || InputAdapter.GetTriggerButton(InputTriggerButton.Right)) { statusGUI.text = "Status: Attacking"; } }