public override void Init(BIWContext context) { base.Init(context); lookAtT = new GameObject("BIWGodModeTransform").transform; maxDistanceToSelectEntitiesValue = context.godModeDynamicVariablesAsset.maxDistanceToSelectEntities; snapFactor = context.godModeDynamicVariablesAsset.snapFactor; snapRotationDegresFactor = context.godModeDynamicVariablesAsset.snapRotationDegresFactor; snapScaleFactor = context.godModeDynamicVariablesAsset.snapScaleFactor; snapDistanceToActivateMovement = context.godModeDynamicVariablesAsset.snapDistanceToActivateMovement; initialEagleCameraHeight = context.godModeDynamicVariablesAsset.initialEagleCameraHeight; initialEagleCameraDistance = context.godModeDynamicVariablesAsset.initialEagleCameraDistance; initialEagleCameraLookAtHeight = context.godModeDynamicVariablesAsset.initialEagleCameraLookAtHeight; snapDragFactor = context.godModeDynamicVariablesAsset.snapDragFactor; outlinerController = context.outlinerController; gizmoManager = context.gizmosController; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnTranslateSelectedAction += TranslateMode; HUDController.i.builderInWorldMainHud.OnRotateSelectedAction += RotateMode; HUDController.i.builderInWorldMainHud.OnScaleSelectedAction += ScaleMode; HUDController.i.builderInWorldMainHud.OnSelectedObjectPositionChange += UpdateSelectionPosition; HUDController.i.builderInWorldMainHud.OnSelectedObjectRotationChange += UpdateSelectionRotation; HUDController.i.builderInWorldMainHud.OnSelectedObjectScaleChange += UpdateSelectionScale; HUDController.i.builderInWorldMainHud.OnResetCameraAction += ResetCamera; HUDController.i.builderInWorldMainHud.OnPublishAction += TakeSceneScreenshotForPublish; } if (context.sceneReferences.cameraController.TryGetCameraStateByType <FreeCameraMovement>(out CameraStateBase cameraState)) { freeCameraController = (FreeCameraMovement)cameraState; } mouseCatcher = context.sceneReferences.mouseCatcher; avatarRenderer = context.sceneReferences.playerAvatarController; cameraController = context.sceneReferences.cameraController; BIWInputWrapper.OnMouseDown += OnInputMouseDown; BIWInputWrapper.OnMouseUp += OnInputMouseUp; BIWInputWrapper.OnMouseUpOnUI += OnInputMouseUpOnUi; BIWInputWrapper.OnMouseDrag += OnInputMouseDrag; focusOnSelectedEntitiesInputAction = context.inputsReferencesAsset.focusOnSelectedEntitiesInputAction; multiSelectionInputAction = context.inputsReferencesAsset.multiSelectionInputAction; focusOnSelectedEntitiesInputAction.OnTriggered += (o) => FocusOnSelectedEntitiesInput(); multiSelectionInputAction.OnStarted += (o) => ChangeSnapTemporaryActivated(); multiSelectionInputAction.OnFinished += (o) => ChangeSnapTemporaryDeactivated(); gizmoManager.OnChangeTransformValue += EntitiesTransfromByGizmos; gizmoManager.OnGizmoTransformObjectEnd += OnGizmosTransformEnd; gizmoManager.OnGizmoTransformObjectStart += OnGizmosTransformStart; }
public override void Init(BIWContext context) { base.Init(context); maxDistanceToSelectEntitiesValue = context.firstPersonDynamicVariablesAsset.maxDistanceToSelectEntities; snapFactor = context.firstPersonDynamicVariablesAsset.snapFactor; snapRotationDegresFactor = context.firstPersonDynamicVariablesAsset.snapRotationDegresFactor; snapScaleFactor = context.firstPersonDynamicVariablesAsset.snapScaleFactor; snapDistanceToActivateMovement = context.firstPersonDynamicVariablesAsset.snapDistanceToActivateMovement; scaleSpeed = context.firstPersonDynamicVariablesAsset.scaleSpeed; rotationSpeed = context.firstPersonDynamicVariablesAsset.rotationSpeed; distanceFromCameraForNewEntitties = context.firstPersonDynamicVariablesAsset.distanceFromCameraForNewEntitties; rotationHold = context.inputsReferencesAsset.firstPersonRotationHold; rotationHoldStartDelegate = (action) => { shouldRotate = true; }; rotationHoldFinishedDelegate = (action) => { shouldRotate = false; }; rotationHold.OnStarted += rotationHoldStartDelegate; rotationHold.OnFinished += rotationHoldFinishedDelegate; BIWInputWrapper.OnMouseClick += OnMouseClick; }
public override void Init(BIWContext biwContext) { base.Init(biwContext); actionController = biwContext.actionController; modeController = biwContext.modeController; inputWrapper = biwContext.inputWrapper; outlinerController = biwContext.outlinerController; entityHandler = biwContext.entityHandler; toggleRedoActionInputAction = biwContext.inputsReferencesAsset.toggleRedoActionInputAction; toggleUndoActionInputAction = biwContext.inputsReferencesAsset.toggleUndoActionInputAction; multiSelectionInputAction = biwContext.inputsReferencesAsset.multiSelectionInputAction; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnStopInput += StopInput; HUDController.i.builderInWorldMainHud.OnResumeInput += ResumeInput; } redoDelegate = (action) => RedoAction(); undoDelegate = (action) => UndoAction(); toggleRedoActionInputAction.OnTriggered += redoDelegate; toggleUndoActionInputAction.OnTriggered += undoDelegate; multiSelectionStartDelegate = (action) => StartMultiSelection(); multiSelectionFinishedDelegate = (action) => EndMultiSelection(); BIWInputWrapper.OnMouseClick += MouseClick; BIWInputWrapper.OnMouseClickOnUI += MouseClickOnUI; modeController.OnInputDone += InputDone; multiSelectionInputAction.OnStarted += multiSelectionStartDelegate; multiSelectionInputAction.OnFinished += multiSelectionFinishedDelegate; }
public void SetUp() { action = ScriptableObject.CreateInstance <InputAction_Hold>(); }