internal void Update() { if ( IsInputActionDown != null ) { InputActionDownEventArgs args = new InputActionDownEventArgs(); IsInputActionDown ( args ); UpdateState ( args.IsDown ); } }
void IsInputActionDown( InputActionDownEventArgs args ) { args.IsDown = Input.GetButton ( keyOrButtonName ); }
void IsInputActionDown( InputActionDownEventArgs args ) { args.IsDown = isTouchedRightNow; }
void IsInputActionDown( InputActionDownEventArgs args ) { args.IsDown = Input.GetKey ( keycode ); }