public void SetInput(Input.InputState inputstate) { inputstate[0].Add(SystemButton.Quit, BackToTitleScreen); SetTeamModeCharacterSelectionInput(m_p1TeamInfo); SetTeamModeCharacterSelectionInput(m_p2TeamInfo); }
public void SetInput(Input.InputState inputstate) { if (inputstate == null) { throw new ArgumentNullException(nameof(inputstate)); } foreach (PlayerButton button in Enum.GetValues(typeof(PlayerButton))) { var b = button; inputstate[1].Add(b, x => Team1.MainPlayer.RecieveInput(b, x)); inputstate[2].Add(b, x => Team2.MainPlayer.RecieveInput(b, x)); } inputstate[0].Add(SystemButton.FullLifeAndPower, RestoreLifeAndPower); inputstate[0].Add(SystemButton.SetPlayer1LifeToZero, p => SetPlayerLifeTo(p, Team1.MainPlayer, 0)); inputstate[0].Add(SystemButton.SetPlayer2LifeToZero, p => SetPlayerLifeTo(p, Team2.MainPlayer, 0)); inputstate[0].Add(SystemButton.SetBothPlayersLifeToOne, p => { SetPlayerLifeTo(p, Team1.MainPlayer, 1); SetPlayerLifeTo(p, Team2.MainPlayer, 1); }); inputstate[0].Add(SystemButton.TimeOver, TimeOver); inputstate[0].Add(SystemButton.TestCheat, Tester); }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); inputstate[0].Add(SystemButton.Quit, BackToTitleScreen); SetCharacterSelectionInput(m_p1info); }
public virtual void SetInput(Input.InputState inputstate) { if (inputstate == null) { throw new ArgumentNullException("inputstate"); } MenuSystem.GetSubSystem <Input.InputSystem>().SaveInputState(); }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); inputstate[0].Add(SystemButton.Quit, CancelCombat); inputstate[0].Add(SystemButton.Pause, TogglePause); inputstate[0].Add(SystemButton.PauseStep, TogglePauseStep); //FightEngine.SetInput(inputstate); }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); foreach (PlayerButton button in Enum.GetValues(typeof(PlayerButton))) { var b = button; inputstate[1].Add(b, SwitchToCombat); inputstate[2].Add(b, SwitchToCombat); } }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); inputstate[0].Add(SystemButton.Quit, QuitGame); inputstate[1].Add(PlayerButton.Up, DecreaseActiveMenuItem); inputstate[1].Add(PlayerButton.Down, IncreaseActiveMenuItem); inputstate[1].Add(PlayerButton.A, SelectActiveMenuItem); inputstate[1].Add(PlayerButton.B, SelectActiveMenuItem); inputstate[1].Add(PlayerButton.C, SelectActiveMenuItem); inputstate[1].Add(PlayerButton.X, SelectActiveMenuItem); inputstate[1].Add(PlayerButton.Y, SelectActiveMenuItem); inputstate[1].Add(PlayerButton.Z, SelectActiveMenuItem); }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); if (Recorder.IsRecording == true) { Recorder.SetInput(inputstate); } inputstate[0].Add(SystemButton.Quit, CancelCombat); inputstate[0].Add(SystemButton.Pause, TogglePause); inputstate[0].Add(SystemButton.PauseStep, TogglePauseStep); FightEngine.SetInput(inputstate); }
public void SetInput(Input.InputState inputstate) { if (inputstate == null) { throw new ArgumentNullException("inputstate"); } foreach (PlayerButton button in Enum.GetValues(typeof(PlayerButton))) { PlayerButton b = button; inputstate[1].Add(b, x => Team1.MainPlayer.RecieveInput(b, x)); inputstate[2].Add(b, x => Team2.MainPlayer.RecieveInput(b, x)); } inputstate[0].Add(SystemButton.FullLifeAndPower, RestoreLifeAndPower); inputstate[0].Add(SystemButton.TestCheat, Tester); }
public void SetInput(Input.InputState inputstate) { if (inputstate == null) { throw new ArgumentNullException("inputstate"); } foreach (PlayerButton button in Enum.GetValues(typeof(PlayerButton))) { PlayerButton buttonindex = button; inputstate[1].Add(buttonindex, x => RecieveInput((Int32)buttonindex, 1, x)); inputstate[2].Add(buttonindex, x => RecieveInput((Int32)buttonindex, 2, x)); inputstate[3].Add(buttonindex, x => RecieveInput((Int32)buttonindex, 3, x)); inputstate[4].Add(buttonindex, x => RecieveInput((Int32)buttonindex, 4, x)); } foreach (SystemButton button in Enum.GetValues(typeof(SystemButton))) { SystemButton buttonindex = button; inputstate[0].Add(buttonindex, x => RecieveInput((Int32)buttonindex, 0, x)); } }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); inputstate[0].Add(SystemButton.Quit, BackToTitleScreen); }
public override void SetInput(Input.InputState inputstate) { base.SetInput(inputstate); m_selectScreenBehavior.SetInput(inputstate); }
public KeyFunction(Key k, string f, Input.InputState s) { m_Key = k; m_Func = f; m_State = s; }