public void InProcessTag(string tag, InkTalk talk, Story tempStory) { string op, data; StandardizationTag(tag, out op, out data); if (op == "addflag") { AddLocalFlag(data); } else if (op == "delfalg") { DelLocalFlag(data); } else if (op == "addflag_global") { FlagBag.Instance.AddFlag(data); } else if (op == "delflag_global") { FlagBag.Instance.DelFlag(data); } else if (op == "enable") { var obj = transform.Find(data); if (obj) { ProcessEnableDisableFlag(inkFile.name + "_enable:" + data); obj.gameObject.SetActive(true); } } else if (op == "disable") { var obj = transform.Find(data); if (obj) { ProcessEnableDisableFlag(inkFile.name + "_disable:" + data); obj.gameObject.SetActive(false); } } else if (op == "notfinished") { talk.notFinished = true; } else if (op == "endstory") { endStory = true; } else if (op == "upd_info") { PlayerInfo.UpdateFromInkStory(tempStory); } else if (op == "upd_description") { FlagBag.Instance.DelFlagsWithPrefix("description_" + inkFile.name + ":"); description = data + "\n\n" + "<color=grey>" + description + "</color>"; FlagBag.Instance.AddFlag("description_" + inkFile.name + ":" + description); MissionPanel.Instance.UpdateMissionDescription(nameForDisplay, description); MissionPreviewPanel.Instance.UpdateMission(nameForDisplay, description); } else if (op == "enableNPC") { ProcessEnableDisableFlag("enableNPC:" + data); NPCManager.Instance.RefreshEnable(); } else if (op == "disableNPC") { ProcessEnableDisableFlag("disableNPC:" + data); NPCManager.Instance.RefreshEnable(); } else if (op == "additem") { ItemPanel.Instance.AddItem(data); FlagBag.Instance.AddFlag("item_" + data); } else if (op == "delitem") { ItemPanel.Instance.RemoveItem(data); FlagBag.Instance.DelFlag("item_" + data); } else if (op == "addskin") { ItemPanel.Instance.AddSkin(data); FlagBag.Instance.AddFlag("skin_" + data); } else if (op == "addphoto") { ItemPanel.Instance.AddPhoto(data); FlagBag.Instance.AddFlag("photo_" + data); } }
public void InProcessTag(string tag, InkTalk talk, Story tempStory) { string op, data; StandardizationTag(tag, out op, out data); if (op == "addflag") { AddLocalFlag(data); } else if (op == "delfalg") { DelLocalFlag(data); } else if (op == "addflag_global") { FlagBag.Instance.AddFlag(data); } else if (op == "delflag_global") { FlagBag.Instance.DelFlag(data); } else if (op == "enable") { var obj = transform.Find(data); if (obj) { ProcessEnableDisableFlag(inkFile.name + "_enable:" + data, inkFile.name + "_disable:" + data); obj.gameObject.SetActive(true); } } else if (op == "disable") { var obj = transform.Find(data); if (obj) { ProcessEnableDisableFlag(inkFile.name + "_disable:" + data, inkFile.name + "_enable:" + data); obj.gameObject.SetActive(false); } } else if (op == "notfinished") { talk.notFinished = true; } else if (op == "endstory") { EndStory(); } else if (op == "upd_info") { PlayerInfo.UpdateFromInkStory(tempStory); } else if (op == "enableNPC") { ProcessEnableDisableFlag("enableNPC:" + data, "disableNPC:" + data); NPCManager.Instance.RefreshEnable(); } else if (op == "disableNPC") { ProcessEnableDisableFlag("disableNPC:" + data, "enableNPC:" + data); NPCManager.Instance.RefreshEnable(); } }