Пример #1
0
    static void InstallModBot(string installPath, string sourceToCopyClassesFrom, string modLibraryPath, string baseManagedPath)
    {
        Console.WriteLine("Starting the installation of Mod-Bot...");
        if (!File.Exists(sourceToCopyClassesFrom))
        {
            ErrorHandler.Crash("Could not find dll at path \"" + sourceToCopyClassesFrom + "\"");
            return;
        }
        Console.WriteLine("Finding classes to inject...");
        ModuleDefinition module = ModuleDefinition.ReadModule(sourceToCopyClassesFrom, new ReaderParameters()
        {
            ReadWrite = true
        });

        List <TypeDefinition> types          = module.GetTypes().ToList();
        List <string>         typesFullNames = new List <string>();
        List <string>         typesNames     = new List <string>();

        for (int i = 0; i < types.Count; i++)
        {
            if (types[i].Namespace != "InjectionClasses")
            {
                continue;
            }

            typesFullNames.Add(types[i].FullName);
            typesNames.Add(types[i].Name);
        }
        module.Dispose();
        Console.WriteLine("Found all classes to inject.");

        Console.WriteLine("Injecting classes...");

        for (int i = 0; i < typesFullNames.Count; i++)
        {
            Injector.AddClassToAssembly(installPath, typesNames[i], sourceToCopyClassesFrom, typesFullNames[i]);
        }
        Console.WriteLine("Finished injecting classes");

        /*
         * Console.WriteLine("Injecting new methods...");
         *
         * Console.WriteLine("Injecting GetPositionForAIToAimAt into MortarWalker");
         * Injector.AddMethodToClass(installPath, "MortarWalker", "GetPositionForAIToAimAt", sourceToCopyClassesFrom, "FixSpidertrons", "GetPositionForAIToAimAt");
         * Console.WriteLine("Injected!");
         *
         * Console.WriteLine("Done injecting new methods!");
         */

        Console.WriteLine("Injecting method calls...");

        Console.WriteLine("Injecting into GameFlowManager.Start...");
        Injector.AddCallToMethodInMethod(installPath, "GameFlowManager", "Start", modLibraryPath, "InternalModBot.StartupManager", "OnStartUp").Write();

        Console.WriteLine("Injecting into Resources.Load<T>...");
        Injection Resources_LoadT_Injection = Injector.AddCallToMethodInMethod(baseManagedPath + "/UnityEngine.CoreModule.dll", "UnityEngine.Resources", "Load", modLibraryPath, "InternalModBot.CalledFromInjections", "FromResourcesLoad", 0, false, false, null, true);

        Resources_LoadT_Injection.AddInstructionUnderSafe(OpCodes.Ret);
        Resources_LoadT_Injection.AddInstructionUnderSafe(OpCodes.Ldloc_0);
        Resources_LoadT_Injection.AddInstructionUnderSafe(OpCodes.Brfalse_S, 4, 0, true);
        Resources_LoadT_Injection.AddInstructionUnderSafe(OpCodes.Ldloc_0);
        Resources_LoadT_Injection.AddInstructionUnderSafe(OpCodes.Stloc_0);
        Resources_LoadT_Injection.AddInstructionOverSafe(OpCodes.Ldarg_0);
        Resources_LoadT_Injection.Write();
    }