public void TakeTip() { if (this.SelectedBJ == null) { return; } if (SelectedBJ is T_BJ_Tip tipseat) { var tip_seat = IMask.Gen(new ActionPoint(-1, -1, -1)); int x = (int)(tipseat.X - SeatXIndex * tipseat.GapX); int y = (int)(tipseat.Y + SeatYIndex * tipseat.GapY); foreach (var ent in injectorDevice.GetSeleteced()) { var point = new ActionPoint(); point.x = x; point.y = y; point.z = (int)tipseat.Limit; point.type = TestStepEnum.JXZT; point.index = ent.Index; tip_seat[ent.Index] = point; } var sequ_taketip = Sequence.create(); var move_act = InjectMoveActs.create(3000, tip_seat.ToArray(), false); sequ_taketip.AddAction(InjectMoveTo.create(3000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); sequ_taketip.AddAction(move_act); sequ_taketip.runAction(injectorDevice); } }
public void MoveZ() { int[] z = { (int)DistanceZ, (int)DistanceZ, (int)DistanceZ, (int)DistanceZ }; var act = Sequence.create(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), z)); act.runAction(injectorDevice); }
public void SubLiquid() { if (SelectedBJ is T_BJ_GelSeat gelseat) { int x = (int)(gelseat.InjectorX); int y = gelseat.GetInjectorY(SeatYIndex); var sequ_putsample = Sequence.create( InjectMoveTo.create(injectorDevice, 3000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0)), InjectAbsorbMove.create(300, injectorDevice.GetSeleteced(), 100, IMask.Gen(0))); for (int i = 0; i < 8; i++) { var points = IMask.Gen(new ActionPoint(-1, -1, -1)); foreach (var ent in injectorDevice.GetSeleteced()) { points[ent.Index].x = x + i * (int)gelseat.InjectorGapX; points[ent.Index].y = y + ent.Index * (int)gelseat.InjectorGapY; points[ent.Index].z = (int)gelseat.InjectorZ; points[ent.Index].zb = points[ent.Index].z - 1500; points[ent.Index].minwidth = (double)gelseat.MinWidth; points[ent.Index].type = TestStepEnum.SpuLiquid; points[ent.Index].capacity = 500; } sequ_putsample.AddAction(InjectMoveActs.create(3000, points.ToArray(), true)); } sequ_putsample.runAction(injectorDevice); } }
public void MoveXY() { if (this.SelectedBJ == null) { return; } var move_act = Sequence.create(); move_act.AddAction(InjectMoveTo.create(10000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); int x = 0; int y = 0; double min_width = 1.0f; if (SelectedBJ is T_BJ_Tip tipseat) { x = (int)(tipseat.X - SeatXIndex * tipseat.GapX); y = tipseat.GetY(SeatYIndex); min_width = (double)tipseat.MinWidth; } else if (SelectedBJ is T_BJ_SampleRack sampleseat) { x = (int)(sampleseat.X); y = (int)sampleseat.GetY(SeatYIndex); min_width = (double)sampleseat.MinWidth; } else if (SelectedBJ is T_BJ_DeepPlate deepplate) { x = (int)(deepplate.X + SeatXIndex * deepplate.GapX); y = deepplate.GetY(SeatYIndex); min_width = (double)deepplate.MinWidth; } else if (SelectedBJ is T_BJ_AgentiaWarehouse agentiaware) { x = (int)(agentiaware.X); y = agentiaware.GetY(SeatYIndex); min_width = (double)agentiaware.MinWidth; } else if (SelectedBJ is T_BJ_GelSeat gelseat) { x = (int)(gelseat.InjectorX + SeatXIndex * gelseat.InjectorGapX); y = gelseat.GetInjectorY(SeatYIndex); min_width = (double)gelseat.MinWidth; } else if (SelectedBJ is T_BJ_Unload unload) { x = (int)(unload.X); y = (int)(unload.Y + SeatYIndex * unload.FZ); } var points = IMask.Gen(new ActionPoint(-1, -1, -1)); foreach (var ent in injectorDevice.GetSeleteced()) { points[ent.Index].x = x; points[ent.Index].y = y; points[ent.Index].minwidth = min_width; } move_act.AddAction(InjectMoveActs.create(3001, points.ToArray(), true)); move_act.runAction(injectorDevice); }
/// <summary> /// 移动Y /// </summary> public void MoveY() { var move_act = Sequence.create(); var device = new ActionDevice(injectorDevice); move_act.AddAction(InjectMoveTo.create(10000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); int x = 0; int y = (int)DistanceY; double min_width = 1.0f; var points = IMask.Gen(new ActionPoint(-1, -1, -1)); if (device.GetRealX(ref x)) { var ens = injectorDevice.Injector.Entercloses; int[] py = { 0, (int)(ens[1].TipDis), (int)(ens[2].TipDis + ens[2].InjWidth), (int)(ens[3].TipDis + ens[3].InjWidth) }; foreach (var ent in injectorDevice.GetSeleteced()) { points[ent.Index].x = x; points[ent.Index].y = y + py[ent.Index]; points[ent.Index].minwidth = min_width; } move_act.AddAction(InjectMoveActs.create(3001, points.ToArray(), true)); move_act.runAction(injectorDevice); } //var canComm = IoC.Get<AbstractCanComm>(); //var injects = injectorDevice.GetSeleteced(); //if(IsUseTMotor) //{ // var act = InjectMoveTo.create(5001, injects.ToArray(), -1, IMask.Gen((int)DistanceY), IMask.Gen(0), 2); // act.runAction(injectorDevice); //} //else //{ // var points = IMask.Gen(new ActionPoint(-1, -1, -1)); // var device = new ActionDevice(injectorDevice); // int x = 0; // if(device.GetRealX(ref x)) // { // var min_index = injects.Min(et => et.Index); // points[min_index].x = x; // points[min_index].y = (int)DistanceY; // points[min_index].minwidth = 1.0f; // var act = InjectMoveActs.create(3001, points.ToArray(), true); // act.runAction(injectorDevice); // } //} }
public void PutTip() { var sequ_puttip = Sequence.create(); List <ActionPoint> unload_seat = new List <ActionPoint>(); var inject_unload = resmanager.unload_list; if (inject_unload.Count() == 1) { var unloader = inject_unload[0]; for (int i = 0; i < 4; i++) { var unload_point = new ActionPoint((int)unloader.X, (int)unloader.Y + i * (int)unloader.FZ, (int)unloader.Z, TestStepEnum.PutTip); unload_point.puttip_x = (int)unloader.FirstX; unload_seat.Add(unload_point); } sequ_puttip.AddAction(InjectMoveTo.create(3000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); sequ_puttip.AddAction(InjectMoveActs.create(3000, unload_seat.ToArray(), true)); sequ_puttip.runAction(injectorDevice); } }
//得到恢复当前状态的动作 public bool GetReSetAct(ref Sequence seque_act) { int x = 0; int [] y = IMask.Gen(-1); int[] z = IMask.Gen(-1); var device = new ActionDevice(this); var inject_list = Injector.Entercloses.Where(item => item.InjEnable).ToList(); bool ret = device.GetRealX(ref x); ret = ret && device.GetRealY(inject_list.ToArray(), ref y); ret = ret && device.GetRealZ(inject_list.ToArray(), ref z); for (int i = 0; i < inject_list.Count; i++) { y[inject_list[i].Index] += (int)inject_list[i].TipDis; } seque_act.AddAction(InjectMoveTo.create(3000, inject_list.ToArray(), -1, IMask.Gen(-1), IMask.Gen(0))); seque_act.AddAction(InjectMoveTo.create(3000, inject_list.ToArray(), x, y, IMask.Gen(-1))); seque_act.AddAction(InjectMoveTo.create(3000, inject_list.ToArray(), -1, IMask.Gen(-1), z)); return(ret); }
//生成加样移动组合 public void GenerateInjectActGroup(ref Sequence seque, ref int index, ref int[] tager, ref int[] point, ref int[] width, ref bool is_ok) { if (index == 4) { is_ok = true; return; } else if (tager[index] == point[index] || tager[index] == -1) { if (tager[index] == point[index]) { List <Enterclose> ents = new List <Enterclose>(); if (index == 0) { var move_act = Sequence.create(); ents.Add(injectorDevice.Injector.Entercloses[index]); move_act.AddAction(InjectMoveTo.create(300000, ents.ToArray(), -1, IMask.Gen(-1), IMask.Gen(400, -1, -1, -1))); move_act.AddAction(InjectMoveTo.create(300000, ents.ToArray(), -1, IMask.Gen(-1), IMask.Gen(0, -1, -1, -1))); seque.AddAction(move_act); } else { var move_act = Sequence.create(); move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 100)); move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 0)); seque.AddAction(move_act); } } index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else { List <int[]> node_list = new List <int[]>(); for (int i = 0; i < 4; i++) { for (int j = i; j < 4; j++) { for (int k = j; k < 4; k++) { for (int l = k; l < 4; l++) { int[] point_tem = { 0, 0, 0, 0 }; point_tem[i] = tager[i]; point_tem[j] = tager[j]; point_tem[k] = tager[k]; point_tem[l] = tager[l]; for (int n = 0; n < 4; n++) { if (point_tem[n] < 0) { point_tem[n] = 0; } } bool ispass = true; int frist = 0; for (int n = 0; n < 4; n++) { if (point_tem[n] != 0) { frist = n; break; } } for (int n = frist; n < 4; n++) { if (point_tem[n] == 0 && n - 1 >= 0) { point_tem[n] = point_tem[n - 1] + width[n]; } } for (int n = 0; n < frist; n++) { if (point_tem[n] == 0 && n + 1 <= 3) { point_tem[n] = point_tem[frist] - width[n] * (frist - n); } } for (int n = 0; n < 4; n++) { bool isforward = n - 1 >= 0 ? point_tem[n] >= point_tem[n - 1] + width[n - 1] : true; bool isback = n + 1 <= 3 ? point_tem[n] + width[n] <= point_tem[n + 1] : true; ispass = isforward && isforward; if (!ispass) { break; } } if (ispass && point_tem[index] == tager[index]) { node_list.Add(point_tem); } } } } } int[] minnode = node_list[0]; foreach (var node in node_list) { if (GetLoss(tager, node) < GetLoss(tager, minnode)) { minnode = node; } } List <int> left = new List <int>(); List <int> right = new List <int>(); for (int i = 0; i < 4; i++) { if (point[i] - minnode[i] < 0) { left.Add(i); } else { right.Add(i); } } left.Sort((a, b) => { return(a < b ? 1 : -1); }); right.Sort((a, b) => { return(a > b ? 1 : -1); }); var movesp_act = Spawn.create(); var move_act = Sequence.create(); string msg = ""; int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; List <Enterclose> ents = new List <Enterclose>(); for (int i = 0; i < left.Count; i++) { int indextem = left[i]; if (point[indextem] != minnode[indextem]) { ents.Add(injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } movesp_act.AddAction(InjectMoveTo.create(300000, ents.ToArray(), -1, yy, zz)); ents.Clear(); for (int i = 0; i < right.Count; i++) { int indextem = right[i]; if (point[indextem] != minnode[indextem]) { ents.Add(injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } movesp_act.AddAction(InjectMoveTo.create(300000, ents.ToArray(), -1, yy, zz)); //for (int i = 0; i < 4; i++) //{ // for (int j = 0; j < 4; j++) // injectorDevice.Injector.Entercloses[j].Selected = false; // int[] yy = { -1, -1, -1, -1 }; // int[] zz = { -1, -1, -1, -1 }; // if (i < left.Count) // { // //msg = msg + "left " + left[i] + ":" + point[left[i]] + "->" + (minnode[left[i]] + " "); // int indextem = left[i]; // if (point[indextem] !=minnode[indextem]) // { // yy[indextem] = minnode[indextem]; // injectorDevice.Injector.Entercloses[indextem].Selected = true; // movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); // } // } // for (int j = 0; j < 4; j++) // injectorDevice.Injector.Entercloses[j].Selected = false; // if (i < right.Count) // { // //msg = msg + "right " + right[i] + ":" + point[right[i]] + "->" + (minnode[right[i]] + " "); // int indextem = right[i]; // if (point[indextem] != minnode[indextem]) // { // yy[indextem] = minnode[indextem]; // injectorDevice.Injector.Entercloses[indextem].Selected = true; // movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); // } // } //} for (int i = 0; i < 4; i++) { point[i] = minnode[i]; } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } }
//按小组生成动作 public Sequence GenerateAction(List <T_GelStep> act_group, SampleInfo sample_info) { //更新坐标计算针头个数 int zt_count = 0; foreach (var act in act_group) { zt_count += act.InjectCount; act.UpdataPoints(sample_info); } var resmanager = ResManager.getInstance(); Enterclose[] enters = new Enterclose[zt_count];//使用加样器个数 for (int i = 0; i < zt_count; i++) { enters[i] = injectorDevice.Injector.Entercloses[i]; } //生成装帧动作 var tip_seat = resmanager.GetFreeTip(zt_count); int [] absorbs = { (int)injectorDevice.Injector.Entercloses[0].PumpMotor.Maximum.SetValue, (int)injectorDevice.Injector.Entercloses[1].PumpMotor.Maximum.SetValue, (int)injectorDevice.Injector.Entercloses[2].PumpMotor.Maximum.SetValue, (int)injectorDevice.Injector.Entercloses[3].PumpMotor.Maximum.SetValue }; var sequ_taketip = Sequence.create( InjectTakeTip.create(30000, tip_seat.Z, 0, 0, tip_seat), InjectAbsorbMove.create(30000, enters, 100, absorbs)); //生成加样动作 var sequ_takesample = Sequence.create(); var act_tree = DivideXIntoGroups(act_group); int inject_beg = 0; int[] point = { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { point[i] = (int)injectorDevice.Injector.Entercloses[i].YMotor.CurrentDistance; if (point[i] == 0) { point[i] += (int)injectorDevice.Injector.Entercloses[i].YZero; } } foreach (var act_g in act_tree) { var sque_movey = Sequence.create(); int index = 0; bool is_ok = false; int[] tager = { -1, -1, -1, -1 }; int[] width = { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { width[i] = (int)injectorDevice.Injector.Entercloses[1].YZero; if (i < act_g.Count()) { tager[inject_beg + i] = act_g[i].Abs_Y; } } GenerateSampleAddAct(ref sque_movey, ref index, ref tager, ref point, ref width, ref is_ok); inject_beg += act_g.Count(); if (is_ok) { sequ_takesample.AddAction(MoveTo.create(30000, act_g[0].Abs_X, -1, -1));//移动X sequ_takesample.AddAction(sque_movey); } } //生成混合液体 var sequ_mixsample = Sequence.create(); foreach (var act in act_group) { if (act.IsMix()) { sequ_mixsample.AddAction(MoveTo.create(30000, act.Mix_X, act.Mix_Y, -1)); sequ_mixsample.AddAction(InjectMoveTo.create(30000, enters, -1, IMask.Gen(-1), IMask.Gen(act.Mix_Z))); if (act.StepClass == TestStepEnum.FPXSY) { for (int i = 0; i < 3; i++) { absorbs[0] = 1000; sequ_mixsample.AddAction(InjectAbsorb.create(30000, enters, 100, absorbs)); absorbs[0] = -1000; sequ_mixsample.AddAction(InjectAbsorb.create(30000, enters, 100, absorbs)); } } if (act.IsSpu() == false) { absorbs[0] = 1000; sequ_mixsample.AddAction(InjectAbsorb.create(30000, enters, 100, absorbs)); } sequ_mixsample.AddAction(InjectMoveTo.create(30000, enters, -1, IMask.Gen(-1), IMask.Gen(0))); } } //生成分配动作 var sequ_putsample = Sequence.create(); foreach (var act in act_group) { if (act.IsSpu()) { sequ_putsample.AddAction(MoveTo.create(30000, act.Spu_X, act.Spu_Y, -1)); sequ_putsample.AddAction(InjectMoveTo.create(30000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(act.Spu_Z))); absorbs[0] = 1000; sequ_putsample.AddAction(InjectAbsorb.create(30000, injectorDevice.GetSeleteced(), 100, absorbs)); sequ_putsample.AddAction(InjectMoveTo.create(30000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); } } var action_list = Sequence.create(); //生成脱针动作 var sequ_puttip = Sequence.create(); var inject_unload = resmanager.unload_list; if (inject_unload.Count() == 1) { sequ_puttip.AddAction(InjectPutTip.create(30000, (int)inject_unload[0].Z, 800, (int)inject_unload[0].FirstX, 0, new TakeTipData((int)inject_unload[0].X, (int)inject_unload[0].Y, 0, 1))); sequ_puttip.AddAction(InitXyz.create(30000, injectorDevice.GetSeleteced(), false, false, true)); } action_list.AddAction(sequ_taketip); action_list.AddAction(sequ_takesample); action_list.AddAction(sequ_mixsample); action_list.AddAction(sequ_putsample); action_list.AddAction(sequ_puttip); return(action_list); }
//生成加样移动 public void GenerateSampleAddAct(ref Sequence seque, ref int index, ref int[] tager, ref int[] point, ref int[] width, ref bool is_ok) { bool isforward = false; bool isback = false; if (index == 4) { is_ok = true; return; } else { isforward = index - 1 >= 0 ? tager[index] >= point[index - 1] + width[index - 1] : true; isback = index + 1 <= 3 ? tager[index] + width[index] <= point[index + 1] : true; } if (tager[index] < 0) { index++; GenerateSampleAddAct(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward && isback) { //单移 point[index] = tager[index]; int[] y = { -1, -1, -1, -1 }; int[] z = { -1, -1, -1, -1 }; y[index] = point[index] - width[index] * index; z[index] = -1; var move_act = Sequence.create(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, y, z), SKSleep.create(index * 500), MoveTo.create(handDevice, 300000, -1, -1, 100), MoveTo.create(handDevice, 300000, -1, -1, 0)); //查找上一个sp if (seque.actionlist[seque.actionlist.Count() - 1] is Spawn) { var spawn = (Spawn)seque.actionlist[seque.actionlist.Count() - 1]; spawn.AddAction(move_act); } else { var spawn = Spawn.create(); spawn.AddAction(move_act); seque.AddAction(spawn); } index++; GenerateSampleAddAct(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward && isback == false) { //全移 int movew = tager[index] - point[index]; for (int i = index; i < 4; i++) { point[i] = point[i] + movew; } int indexx = index; int y = point[index] - width[index] * index; var move_act = Sequence.create(SkCallBackFun.create((ActionBase act) => { for (int i = 0; i < 4; i++) { injectorDevice.Injector.Entercloses[i].Selected = i >= indexx; } return(true); }), MoveTo.create(injectorDevice, 300000, -1, y, -1)); seque.AddAction(move_act); GenerateSampleAddAct(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward == false && isback) { //等待前面完成 int movew = tager[index] - point[index]; for (int i = 0; i < 4; i++) { point[i] = point[i] + movew; if (point[i] < 0) { is_ok = false; return; } } int y = point[0]; var move_act = Sequence.create(SkCallBackFun.create((ActionBase act) => { for (int i = 0; i < 4; i++) { injectorDevice.Injector.Entercloses[i].Selected = true; } return(true); }), MoveTo.create(injectorDevice, 300000, -1, y, -1)); seque.AddAction(move_act); GenerateSampleAddAct(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } }
//生成加样移动组合 public void GenerateInjectActGroup(ref Sequence seque, int [] hitsort, ref int index, ref ActionPoint[] tager, ref int[] point, ref int[] width, ref double[] width_rate, ref bool is_ok, ActionBase move_x = null) { int hit_index = 0; if (index < 4) { hit_index = hitsort[index]; } if (index == 4) { is_ok = true; return; } else if ((tager[hit_index].isdone && tager[hit_index].y == point[hit_index]) || tager[hit_index].y == -1) { index++; GenerateInjectActGroup(ref seque, hitsort, ref index, ref tager, ref point, ref width, ref width_rate, ref is_ok, move_x); } else { List <int[]> node_list = new List <int[]>(); int[] width_tem = IMask.Gen(0); for (int i = 0; i < 4; i++) { width_tem[i] = (int)(width[i] * width_rate[hit_index]); } for (int i = 0; i < 4; i++) { for (int j = i; j < 4; j++) { for (int k = j; k < 4; k++) { for (int l = k; l < 4; l++) { int[] point_tem = { 0, 0, 0, 0 }; point_tem[i] = tager[i].y; point_tem[j] = tager[j].y; point_tem[k] = tager[k].y; point_tem[l] = tager[l].y; for (int n = 0; n < 4; n++) { if (point_tem[n] < 0) { point_tem[n] = 0; } } bool ispass = true; int frist = 0; for (int n = 0; n < 4; n++) { if (point_tem[n] != 0) { frist = n; break; } } for (int n = frist; n < 4; n++) { if (point_tem[n] == 0 && n - 1 >= 0) { point_tem[n] = point_tem[n - 1] + width_tem[n]; } } for (int n = 0; n < frist; n++) { if (point_tem[n] == 0 && n + 1 <= 3) { point_tem[n] = point_tem[frist] - width_tem[n] * (frist - n); } } for (int n = 0; n < 4; n++) { bool isforward = n - 1 >= 0 ? point_tem[n] >= point_tem[n - 1] + width_tem[n - 1] : true; bool isback = n + 1 <= 3 ? point_tem[n] + width_tem[n] <= point_tem[n + 1] : true; ispass = isforward && isforward; if (!ispass) { break; } } if (ispass && point_tem[hit_index] == tager[hit_index].y) { node_list.Add(point_tem); } } } } } int[] minnode = node_list[0]; foreach (var node in node_list) { if (GetLoss(tager, node) < GetLoss(tager, minnode)) { minnode = node; } } List <int> left = new List <int>(); List <int> right = new List <int>(); for (int i = 0; i < 4; i++) { if (point[i] - minnode[i] < 0) { left.Add(i); } else { right.Add(i); } } left.Sort((a, b) => { return(a < b ? 1 : -1); }); right.Sort((a, b) => { return(a > b ? 1 : -1); }); var movesp_act = Spawn.create(); var move_act = Sequence.create(); string msg = ""; int[] yy = IMask.Gen(-1); int[] zz = IMask.Gen(-1); List <Enterclose> ents = new List <Enterclose>(); for (int i = 0; i < left.Count; i++) { int indextem = left[i]; if (point[indextem] != minnode[indextem]) { ents.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } for (int i = 0; i < right.Count; i++) { int indextem = right[i]; if (point[indextem] != minnode[indextem]) { ents.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } movesp_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, yy, zz)); for (int i = 0; i < 4; i++) { point[i] = minnode[i]; } move_act.AddAction(movesp_act); //得到到达的点 List <ActionPoint> done_points = new List <ActionPoint>(); List <Enterclose> entcloses = new List <Enterclose>(); for (int i = 0; i < 4; i++) { if (tager[i].y == point[i] && tager[i].isdone == false) { done_points.Add(tager[i]); entcloses.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[i]); tager[i].isdone = true; } } var run_act = Sequence.create(); //对到达的点进行分类生成 int[] injz = IMask.Gen(-1); int[] injzl = IMask.Gen(-1); int[] injzd = IMask.Gen(-1); int[] absorbs = IMask.Gen(-1); run_act.AddAction(SkWaitForAction.create(move_x)); if (done_points.Count != 0) { if (done_points[0].type == TestStepEnum.JXZT) { var injact_sp = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z; absorbs[entcloses[i].Index] = (int)entcloses[0].PumpMotor.Maximum.SetValue; } injact_sp.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, 2)); injact_sp.AddAction(InjectAbsorbMove.create(3001, entcloses.ToArray(), 100, absorbs)); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } run_act.AddAction(injact_sp); run_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); } else if (done_points[0].type == TestStepEnum.PutTip) { var sequ = Sequence.create(); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z; } sequ.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, 2)); sequ.AddAction(MoveTo.create(3001, done_points[0].puttip_x, -1, -1)); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z - 1000; } sequ.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, 1)); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } sequ.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); run_act.AddAction(sequ); } else if (done_points[0].type == TestStepEnum.AbsLiquid) { run_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), IMask.Gen(-1), 0)); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z + done_points[i].deep; absorbs[entcloses[i].Index] = -(done_points[i].capacity); } run_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, done_points[0].deepspeed)); run_act.AddAction(InjectAbsorb.create(3001, entcloses.ToArray(), done_points[0].absbspeed, absorbs)); //回吸 var back_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { if (done_points[i].backcapacity != 0) { absorbs[entcloses[i].Index] = -(done_points[i].backcapacity); List <Enterclose> ent_tem = new List <Enterclose>(); ent_tem.Add(entcloses[i]); back_act.AddAction(Sequence.create(SKSleep.create(200), InjectAbsorb.create(3001, ent_tem.ToArray(), done_points[i].backspeed, absorbs))); } } for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } back_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); run_act.AddAction(back_act); } else if (done_points[0].type == TestStepEnum.FollowAbsLiquid) { for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z; injzl[entcloses[i].Index] = done_points[i].z + done_points[i].detectordeep; injzd[entcloses[i].Index] = done_points[i].deep; absorbs[entcloses[i].Index] = -(done_points[i].capacity); } run_act.AddAction(InjectDetector.create(3001, entcloses.ToArray(), injz, injzl, injzd, 2, 1)); run_act.AddAction(InjectAbsorb.create(3001, entcloses.ToArray(), done_points[0].absbspeed, absorbs)); //回吸 var back_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { if (done_points[i].backcapacity != 0) { absorbs[entcloses[i].Index] = -(done_points[i].backcapacity); List <Enterclose> ent_tem = new List <Enterclose>(); ent_tem.Add(entcloses[i]); back_act.AddAction(Sequence.create(SKSleep.create(200), InjectAbsorb.create(3001, ent_tem.ToArray(), done_points[i].backspeed, absorbs))); } } for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } back_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); run_act.AddAction(back_act); } else if (done_points[0].type == TestStepEnum.SpuLiquid) { for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z; absorbs[entcloses[i].Index] = done_points[i].spucapacity + done_points[i].backcapacity; } run_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, 2)); run_act.AddAction(InjectAbsorb.create(3001, entcloses.ToArray(), done_points[0].spuspeed, absorbs)); //回吸 var back_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { if (done_points[i].backcapacity != 0) { absorbs[entcloses[i].Index] = -(done_points[i].backcapacity); List <Enterclose> ent_tem = new List <Enterclose>(); ent_tem.Add(entcloses[i]); back_act.AddAction(Sequence.create(SKSleep.create(200), InjectAbsorb.create(3001, ent_tem.ToArray(), done_points[i].backspeed, absorbs))); } } for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } back_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); run_act.AddAction(back_act); } else if (done_points[0].type == TestStepEnum.MixLiquid) { for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].z; absorbs[entcloses[i].Index] = done_points[i].capacity + done_points[i].backcapacity; } run_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz, 2)); run_act.AddAction(InjectAbsorb.create(3001, entcloses.ToArray(), 100, absorbs));//把稀释液放进去 //混合操作 var mix_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { List <Enterclose> ent_tem = new List <Enterclose>(); ent_tem.Add(entcloses[i]); var mix_seq_act = Sequence.create(); if (done_points[i].mixtimes != 0) { for (int j = 0; j < done_points[i].mixtimes * 2; j++) { int mixz = done_points[i].z - done_points[i].mixdeep;//混合高度 if (mixz <= 0) { mixz = done_points[i].z; } absorbs[entcloses[i].Index] = j % 2 == 0 ? -done_points[i].capacity : done_points[i].capacity; injz[entcloses[i].Index] = j % 2 == 0 ? done_points[i].z : mixz; mix_seq_act.AddAction(InjectMoveTo.create(3001, ent_tem.ToArray(), -1, IMask.Gen(-1), injz, 2)); mix_seq_act.AddAction(InjectAbsorb.create(30001, ent_tem.ToArray(), 100, absorbs)); } injz[entcloses[i].Index] = done_points[i].z; mix_seq_act.AddAction(InjectMoveTo.create(3001, ent_tem.ToArray(), -1, IMask.Gen(-1), injz, 2)); absorbs[entcloses[i].Index] = (int)ent_tem[0].PumpMotor.Maximum.SetValue; mix_seq_act.AddAction(InjectAbsorbMove.create(3001, ent_tem.ToArray(), 100, absorbs)); absorbs[entcloses[i].Index] = -(done_points[i].GetTubeList().Count *done_points[i].spucapacity); mix_seq_act.AddAction(InjectAbsorb.create(3001, ent_tem.ToArray(), 100, absorbs)); } mix_act.AddAction(mix_seq_act); } run_act.AddAction(mix_act); var zb_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { injz[entcloses[i].Index] = done_points[i].zb; } zb_act.AddAction(InjectMoveTo.create(3001, entcloses.ToArray(), -1, IMask.Gen(-1), injz)); //回吸 var back_act = Spawn.create(); for (int i = 0; i < done_points.Count; i++) { List <Enterclose> ent_tem = new List <Enterclose>(); ent_tem.Add(entcloses[i]); if (done_points[i].backcapacity != 0 && done_points[i].mixtimes != 0) { absorbs[entcloses[i].Index] = -(done_points[i].backcapacity); back_act.AddAction(Sequence.create(SKSleep.create(500), InjectAbsorb.create(3001, ent_tem.ToArray(), done_points[i].backspeed, absorbs))); } } zb_act.AddAction(back_act); run_act.AddAction(zb_act); } } move_act.AddAction(run_act); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, hitsort, ref index, ref tager, ref point, ref width, ref width_rate, ref is_ok, move_x); } }
//生成加样移动组合 public void GenerateInjectActGroup(ref Sequence seque, ref int index, ref ActionPoint[] tager, ref int[] point, ref int[] width, ref bool is_ok, ActionBase move_x = null, Spawn move_zt = null) { if (index == 4) { is_ok = true; return; } else if (tager[index].y == point[index] || tager[index].y == -1) { if (tager[index].y == point[index]) { var action_point = tager[index]; var move_act = Sequence.create(); List <Enterclose> ents = new List <Enterclose>(); int[] injz = IMask.Gen(-1); int[] injzl = IMask.Gen(-1); int[] injzd = IMask.Gen(-1); ents.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[index]); move_act.AddAction(SkWaitForAction.create(move_x)); if (action_point.type == TestStepEnum.JXZT) { int[] absorbs = IMask.Gen(-1); var injact_sp = Spawn.create(); injz[index] = action_point.z; absorbs[index] = (int)ents[0].PumpMotor.Maximum.SetValue; injact_sp.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); injact_sp.AddAction(InjectAbsorbMove.create(3001, ents.ToArray(), 100, absorbs)); move_act.AddAction(injact_sp); injz[index] = action_point.zb; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); } else if (action_point.type == TestStepEnum.PutTip) { injz[index] = action_point.z; var sequ = Sequence.create(); sequ.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); sequ.AddAction(MoveTo.create(3001, action_point.puttip_x, -1, -1)); injz[index] = action_point.z - 1000; sequ.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 100)); injz[index] = action_point.zb; sequ.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); move_act.AddAction(sequ); } else if (action_point.type == TestStepEnum.AbsLiquid) { int[] absorbs = IMask.Gen(-1); absorbs[index] = -(action_point.capacity); move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 0)); injz[index] = action_point.z + action_point.deep; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, action_point.deepspeed)); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), action_point.absbspeed, absorbs)); //回吸 var back_act = Spawn.create(); if (action_point.backcapacity != 0) { absorbs[index] = -(action_point.backcapacity); back_act.AddAction(Sequence.create(SKSleep.create(500), InjectAbsorb.create(3001, ents.ToArray(), action_point.backspeed, absorbs))); } injz[index] = action_point.zb; back_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); move_act.AddAction(back_act); } else if (action_point.type == TestStepEnum.FollowAbsLiquid) { int[] absorbs = IMask.Gen(-1); injz[index] = action_point.z; injzl[index] = action_point.z + action_point.detectordeep; injzd[index] = action_point.deep; absorbs[index] = -(action_point.capacity); move_act.AddAction(InjectDetector.create(3001, ents.ToArray(), injz, injzl, injzd, 2, 1)); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), action_point.absbspeed, absorbs)); //回吸 var back_act = Spawn.create(); if (action_point.backcapacity != 0) { absorbs[index] = -(action_point.backcapacity); back_act.AddAction(Sequence.create(SKSleep.create(500), InjectAbsorb.create(3001, ents.ToArray(), action_point.backspeed, absorbs))); } injz[index] = action_point.zb; back_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); move_act.AddAction(back_act); } else if (action_point.type == TestStepEnum.SpuLiquid) { int[] absorbs = IMask.Gen(-1); injz[index] = action_point.z; absorbs[index] = action_point.spucapacity + action_point.backcapacity; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), action_point.spuspeed, absorbs)); //回吸 var back_act = Spawn.create(); if (action_point.backcapacity != 0) { absorbs[index] = -(action_point.backcapacity); back_act.AddAction(Sequence.create(SKSleep.create(100), InjectAbsorb.create(3001, ents.ToArray(), action_point.backcapacity, absorbs))); } injz[index] = action_point.zb; back_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); move_act.AddAction(back_act); } else if (action_point.type == TestStepEnum.MixLiquid) { int[] absorbs = IMask.Gen(-1); injz[index] = action_point.z; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); absorbs[index] = action_point.capacity; move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), 100, absorbs));//把稀释液放进去 //混合操作 if (action_point.mixtimes != 0) { for (int i = 0; i < action_point.mixtimes * 2; i++) { int mixz = action_point.z - action_point.mixdeep;//混合高度 if (mixz <= 0) { mixz = action_point.z; } absorbs[index] = i % 2 == 0 ? -action_point.capacity : action_point.capacity; injz[index] = i % 2 == 0 ? action_point.z: mixz; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), 100, absorbs)); } injz[index] = action_point.z; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz, 2)); absorbs[index] = (int)ents[0].PumpMotor.Maximum.SetValue; move_act.AddAction(InjectAbsorbMove.create(3001, ents.ToArray(), 100, absorbs)); absorbs[index] = -(action_point.GetTubeList().Count *action_point.spucapacity); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), 100, absorbs)); } //回吸 if (action_point.backcapacity != 0) { injz[index] = action_point.z; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); absorbs[index] = -(action_point.backcapacity); move_act.AddAction(InjectAbsorb.create(3001, ents.ToArray(), action_point.backspeed, absorbs)); } injz[index] = action_point.zb; move_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, IMask.Gen(-1), injz)); } //查找前面的 if (move_zt != null) { move_zt.AddAction(move_act); } else { seque.AddAction(move_act); } } index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok, move_x, move_zt); } else { List <int[]> node_list = new List <int[]>(); for (int i = 0; i < 4; i++) { for (int j = i; j < 4; j++) { for (int k = j; k < 4; k++) { for (int l = k; l < 4; l++) { int[] point_tem = { 0, 0, 0, 0 }; point_tem[i] = tager[i].y; point_tem[j] = tager[j].y; point_tem[k] = tager[k].y; point_tem[l] = tager[l].y; for (int n = 0; n < 4; n++) { if (point_tem[n] < 0) { point_tem[n] = 0; } } bool ispass = true; int frist = 0; for (int n = 0; n < 4; n++) { if (point_tem[n] != 0) { frist = n; break; } } for (int n = frist; n < 4; n++) { if (point_tem[n] == 0 && n - 1 >= 0) { point_tem[n] = point_tem[n - 1] + width[n]; } } for (int n = 0; n < frist; n++) { if (point_tem[n] == 0 && n + 1 <= 3) { point_tem[n] = point_tem[frist] - width[n] * (frist - n); } } for (int n = 0; n < 4; n++) { bool isforward = n - 1 >= 0 ? point_tem[n] >= point_tem[n - 1] + width[n - 1] : true; bool isback = n + 1 <= 3 ? point_tem[n] + width[n] <= point_tem[n + 1] : true; ispass = isforward && isforward; if (!ispass) { break; } } if (ispass && point_tem[index] == tager[index].y) { node_list.Add(point_tem); } } } } } int[] minnode = node_list[0]; foreach (var node in node_list) { if (GetLoss(tager, node) < GetLoss(tager, minnode)) { minnode = node; } } List <int> left = new List <int>(); List <int> right = new List <int>(); for (int i = 0; i < 4; i++) { if (point[i] - minnode[i] < 0) { left.Add(i); } else { right.Add(i); } } left.Sort((a, b) => { return(a < b ? 1 : -1); }); right.Sort((a, b) => { return(a > b ? 1 : -1); }); var movesp_act = Spawn.create(); var move_act = Sequence.create(); string msg = ""; int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; List <Enterclose> ents = new List <Enterclose>(); for (int i = 0; i < left.Count; i++) { int indextem = left[i]; if (point[indextem] != minnode[indextem]) { ents.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } movesp_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, yy, zz)); ents.Clear(); for (int i = 0; i < right.Count; i++) { int indextem = right[i]; if (point[indextem] != minnode[indextem]) { ents.Add(Engine.getInstance().injectorDevice.Injector.Entercloses[indextem]); yy[indextem] = minnode[indextem]; } } movesp_act.AddAction(InjectMoveTo.create(3001, ents.ToArray(), -1, yy, zz)); for (int i = 0; i < 4; i++) { point[i] = minnode[i]; } move_act.AddAction(movesp_act); //同步Z动作 var spawz_action = Spawn.create(); move_act.AddAction(spawz_action); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok, move_x, spawz_action); } }
//生成加样移动组合 public void GenerateInjectActGroup(ref Sequence seque, ref int index, ref int[] tager, ref int[] point, ref int[] width, ref bool is_ok) { if (index == 4) { is_ok = true; return; } bool isforward = index - 1 >= 0 ? tager[index] >= point[index - 1] + width[index - 1] : true; bool isback = index + 1 <= 3 ? tager[index] + width[index] <= point[index + 1] : true; if (tager[index] < 0) { index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward && isback) { //单移 bool is_moveok = point[index] == tager[index];//是否已经在那个位置了 point[index] = tager[index]; int[] y = { -1, -1, -1, -1 }; int[] z = { -1, -1, -1, -1 }; y[index] = point[index]; z[index] = -1; for (int i = 0; i < 4; i++) { injectorDevice.Injector.Entercloses[i].Selected = i == index; } var move_act = Sequence.create(); if (is_moveok == false) { move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, y, z)); } if (index == 0) { move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(400, -1, -1, -1))); move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0, -1, -1, -1))); } else { move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 100)); move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 0)); } //查找上一个sp if (seque.actionlist.Count != 0 && seque.actionlist[seque.actionlist.Count() - 1] is Spawn) { int inster = is_moveok?0:1; var spawn = (Spawn)seque.actionlist[seque.actionlist.Count() - 1]; if (index != 0) { move_act.actionlist.Insert(inster, SKSleep.create(spawn.actionlist.Count * 1000)); } spawn.AddAction(move_act); } else { var spawn = Spawn.create(); spawn.AddAction(move_act); seque.AddAction(spawn); } index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward == false || isback == false) { int movew = tager[index] - point[index]; int[] stori = isback ? IMask.Gen(0, 1, 2, 3): IMask.Gen(3, 2, 1, 0); int count = isback ? (index + 1) : (4 - index); int fx = isback ? -1 : 1; int[] pointtem = { point[0], point[1], point[2], point[3] }; for (int i = 0; i < count; i++) { if (pointtem[stori[i]] + movew >= 0) { pointtem[stori[i]] = pointtem[stori[i]] + movew; } else { pointtem[stori[i]] = tager[index] + width[stori[i]] * (stori[i] - index); } if (pointtem[stori[i]] < 0) { is_ok = false; return; } } var movesp_act = Spawn.create(); var move_act = Sequence.create(); for (int i = 0; i < count; i++) { int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; int indextem = stori[i]; point[indextem] = pointtem[indextem]; for (int j = 0; j < 4; j++) { injectorDevice.Injector.Entercloses[j].Selected = false; } yy[indextem] = point[indextem]; injectorDevice.Injector.Entercloses[indextem].Selected = true; movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } }
private bool RunLogic(IList <T_LogicStep> steps, out String msg) { msg = null; var seque_root = Sequence.create(); var seque = Sequence.create(); var resmanager = ResManager.getInstance(); var generater = ActionGenerater.getInstance(); int loop_times = 0; foreach (var step in steps) { switch (step.StepEnum) { case LogicStepEnum.Alert: seque.AddAction(SkCallBackFun.create((ActionBase act_tem) => { ErrorSystem.WriteActError(step.Parameters, true, false, 9999); return(true); })); break; case LogicStepEnum.InitAll: var act_init = opDevice.InitAllDevice(); seque.AddAction(act_init); break; case LogicStepEnum.Centrifuge: { CommonAction action = Convert2T <CommonAction>(step.Parameters); var cen = cenMrg.GetCentrifugeByCode(action.Code); if (cen != null) { if (action.DoAction == 0) //正常离心程序 { int hspeed = (int)cen.Centrifugem.HightSpeed.SetValue; int lspeed = (int)cen.Centrifugem.LowSpeed.SetValue; int htime = (int)cen.Centrifugem.HightSpeedTime.SetValue; int ltime = (int)cen.Centrifugem.LowSpeedTime.SetValue; int uphtime = (int)cen.Centrifugem.AddHSpeedTime.SetValue; int upltime = (int)cen.Centrifugem.AddLSpeedTime.SetValue; int stime = (int)cen.Centrifugem.StopSpeedTime.SetValue; var act = CentrifugeStart.create(cen, 3000000, hspeed, lspeed, htime, ltime, uphtime, upltime, stime); seque.AddAction(act); } else if (action.DoAction == 1) //移动指定卡位 { var resinfo = ResManager.getInstance().SearchGelCard("T_BJ_Centrifuge", action.Code, "", (int)action.SeatIndex); var act = MoveTo.create(cen, 30000, -1, -1, resinfo.CenGelP[resinfo.CountX], 5); seque.AddAction(act); } else if (action.DoAction == 2) //开舱门 { var act = HandOpenCloseDoor.create(handDevice, 3000, action.Code, true); seque.AddAction(act); } else if (action.DoAction == 3) //关舱门 { var act = HandOpenCloseDoor.create(handDevice, 3000, action.Code, false); seque.AddAction(act); } else if (action.DoAction == 4) //初始化 { var act = InitXyz.create(cen, 3000, false, false, true); seque.AddAction(act); } } else { ErrorSystem.WriteActError("找不到指定离心机", true, false, 9999); } } break; case LogicStepEnum.Couveuse: { } break; case LogicStepEnum.Delay: { int DelayTime = Convert.ToInt32(step.Parameters); seque.AddAction(SKSleep.create(DelayTime)); } break; case LogicStepEnum.DetectSquid: { DetectAction action = Convert2T <DetectAction>(step.Parameters); List <Enterclose> iinjects = new List <Enterclose>(); foreach (var entindex in action.Indexs) { iinjects.Add(injDevice.Injector.Entercloses[entindex]); } seque.AddAction(InjectDetector.create(3000, iinjects.ToArray(), IMask.Gen((int)action.Start), IMask.Gen((int)action.ZLimit), IMask.Gen(0))); } break; case LogicStepEnum.SimpleAction: { SimpleAction action = Convert2T <SimpleAction>(step.Parameters); AbstractCanDevice device = null; switch (action.Device) { case "加样器": device = injDevice; break; case "机械手": device = handDevice; break; case "卡仓": device = gelwareDevice; break; case "破孔器": device = gelwareDevice; break; } if (action.Action == "移动") { ActionBase act_move = null; int x = action.Direction == "X" ? (int)action.Value : -1; int y = action.Direction == "Y" ? (int)action.Value : -1; int z = action.Direction == "Z"? (int)action.Value:-1; if (action.Direction == "XYZ") { x = y = z = (int)action.Value; } if (device is InjectorDevice) { act_move = InjectMoveTo.create(device, 3000, injDevice.Injector.Entercloses, x, IMask.Gen(y), IMask.Gen(z)); } else { act_move = MoveTo.create(device, 3000, x, y, z); } seque.AddAction(act_move); } else if (action.Action == "初始化") { ActionBase act_move = null; bool x = action.Direction == "X" ? true : false; bool y = action.Direction == "Y" ? true : false; bool z = action.Direction == "Z" ? true : false; if (action.Direction == "XYZ") { x = y = z = true; } if (device is InjectorDevice) { act_move = InitXyz.create(device, 30000, injDevice.Injector.Entercloses, x, y, z); } else { act_move = InitXyz.create(device, 30000, x, y, z); } seque.AddAction(act_move); } } break; case LogicStepEnum.TakeAndPutDownGel: { GelAction[] actions = Convert2T <GelAction[]>(step.Parameters); seque.AddAction(MoveTo.create(handDevice, 3000, -1, -1, 0)); ResInfoData take_seat = null; if (actions[0].BJType == "T_BJ_GelSeat") { take_seat = resmanager.SearchGelCard("T_BJ_GelSeat", "", "", actions[0].Index, 0, true, actions[0].BJName); generater.GenerateTakeGelFromNormal(take_seat, ref seque); } else if (actions[0].BJType == "T_BJ_Centrifuge") { take_seat = resmanager.SearchGelCard("T_BJ_Centrifuge", "", "", actions[0].Index, 0, true, actions[0].BJName); var act = generater.GenerateTakeGelFromCent(take_seat, "", ref seque); } else if (actions[0].BJType == "T_BJ_GelWarehouse") { take_seat = resmanager.SearchGelCard("T_BJ_GelWarehouse", "", "", actions[0].Index, 0, true, actions[0].BJName); var act = generater.GenerateTakeGelFromWare(take_seat, ref seque); } if (actions[1].BJType == "T_BJ_GelSeat") { var put_seat = resmanager.SearchGelCard("T_BJ_GelSeat", "", "", actions[1].Index, 0, true, actions[1].BJName); generater.GeneratePutGelToNormal(put_seat, take_seat, ref seque); } else if (actions[1].BJType == "T_BJ_Centrifuge") { var put_seat = resmanager.SearchGelCard("T_BJ_Centrifuge", "", "", actions[1].Index, 0, true, actions[1].BJName); generater.GeneratePutGelToCent(put_seat.CenCode, put_seat, take_seat, ref seque); } else if (actions[1].BJType == "T_BJ_GelWarehouse") { var put_seat = resmanager.SearchGelCard("T_BJ_GelWarehouse", "", "", actions[1].Index, 0, true, actions[1].BJName); generater.GeneratePutGelToWare(put_seat, take_seat, ref seque); } } break; case LogicStepEnum.TakeGel: { GelAction action = Convert2T <GelAction>(step.Parameters); ResInfoData take_seat = null; if (action.BJType == "T_BJ_GelSeat") { take_seat = resmanager.SearchGelCard("T_BJ_GelSeat", "", "", action.Index, 0, true, action.BJName); generater.GenerateTakeGelFromNormal(take_seat, ref seque); } else if (action.BJType == "T_BJ_Centrifuge") { take_seat = resmanager.SearchGelCard("T_BJ_Centrifuge", "", "", action.Index, 0, true, action.BJName); var act = generater.GenerateTakeGelFromCent(take_seat, "", ref seque); } else if (action.BJType == "T_BJ_GelWarehouse") { take_seat = resmanager.SearchGelCard("T_BJ_GelWarehouse", "", "", action.Index, 0, true, action.BJName); var act = generater.GenerateTakeGelFromWare(take_seat, ref seque); } break; } case LogicStepEnum.PutDownGel: { GelAction action = Convert2T <GelAction>(step.Parameters); ResInfoData take_seat = resmanager.handseat_resinfo; if (action.BJType == "T_BJ_GelSeat") { var put_seat = resmanager.SearchGelCard("T_BJ_GelSeat", "", "", action.Index, 0, true, action.BJName); generater.GeneratePutGelToNormal(put_seat, take_seat, ref seque); } else if (action.BJType == "T_BJ_Centrifuge") { var put_seat = resmanager.SearchGelCard("T_BJ_Centrifuge", "", "", action.Index, 0, true, action.BJName); generater.GeneratePutGelToCent(put_seat.CenCode, put_seat, take_seat, ref seque); } else if (action.BJType == "T_BJ_GelWarehouse") { var put_seat = resmanager.SearchGelCard("T_BJ_GelWarehouse", "", "", action.Index, 0, true, action.BJName); generater.GeneratePutGelToWare(put_seat, take_seat, ref seque); } break; } case LogicStepEnum.TakeTip: { TakeTipAction action = Convert2T <TakeTipAction>(step.Parameters); var ents = injDevice.Injector.Entercloses.Where(ent => ent.Valid && action.Indexs.Contains(ent.Index)).ToArray(); var tipseat = Constants.BJDict[typeof(T_BJ_Tip).Name].Where(item => item.Name == action.TipBoxName).FirstOrDefault() as T_BJ_Tip; List <ActionPoint> tip_seat = new List <ActionPoint>(); foreach (var ent in ents) { int x = (int)(tipseat.X - action.C * tipseat.GapX); int y = (int)(tipseat.Y + action.R * tipseat.GapY); var point = new ActionPoint(); point.x = x; point.y = y; point.z = (int)tipseat.Limit; point.type = TestStepEnum.JXZT; point.index = ent.Index; tip_seat.Add(point); } var sequ_taketip = Sequence.create(); var move_act = InjectMoveActs.create(injDevice, 3000, tip_seat.ToArray(), false); sequ_taketip.AddAction(InjectMoveTo.create(injDevice, 3000, ents, -1, IMask.Gen(-1), IMask.Gen(0))); sequ_taketip.AddAction(move_act); seque.AddAction(sequ_taketip); } break; case LogicStepEnum.OutTip: { TakeTipAction action = Convert2T <TakeTipAction>(step.Parameters); var ents = injDevice.Injector.Entercloses.Where(ent => ent.Valid && action.Indexs.Contains(ent.Index)).ToArray(); var sequ_puttip = Sequence.create(); List <ActionPoint> unload_seat = new List <ActionPoint>(); var inject_unload = resmanager.unload_list; if (inject_unload.Count() == 1) { var unloader = inject_unload[0]; for (int i = 0; i < 4; i++) { var unload_point = new ActionPoint((int)unloader.X, (int)unloader.Y + i * (int)unloader.FZ, (int)unloader.Z, TestStepEnum.JXZT); unload_point.puttip_x = (int)unloader.FirstX; unload_seat.Add(unload_point); } sequ_puttip.AddAction(InjectMoveTo.create(injDevice, 3000, ents, -1, IMask.Gen(-1), IMask.Gen(0))); sequ_puttip.AddAction(InjectMoveActs.create(injDevice, 3000, unload_seat.ToArray(), true)); seque.AddAction(sequ_puttip); } } break; case LogicStepEnum.Piercer: { var paper_seat = resmanager.GetResByCode("", "T_BJ_GelSeat", "", "4"); seque.AddAction(PaperCard.create(pieDevice, 3000, paper_seat, 0)); } break; case LogicStepEnum.LoopStart: { LogicLoop logicLoop = Convert2T <LogicLoop>(step.Parameters); loop_times = logicLoop.Count; seque_root.AddAction(seque); seque = Sequence.create(); } break; case LogicStepEnum.LoopEnd: { var act_repat = Repeat.create(seque, loop_times); seque_root.AddAction(act_repat); seque = Sequence.create(); loop_times = 0; } break; } } seque_root.AddAction(seque); seque_root.runAction(opDevice); return(true); }
public void AbsLiquid() { if (this.SelectedBJ == null) { return; } var move_act = Sequence.create(); bool is_find = false; move_act.AddAction(InjectMoveTo.create(10000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); int x = 0; int y = 0; int z = 0; if (SelectedBJ is T_BJ_SampleRack sampleseat) { x = (int)(sampleseat.X); y = (int)(sampleseat.Y + SeatYIndex * sampleseat.Gap); z = (int)(sampleseat.Z); is_find = true; } else if (SelectedBJ is T_BJ_DeepPlate deepplate) { x = (int)(deepplate.X + SeatXIndex * deepplate.GapX); y = (int)(deepplate.Y + SeatYIndex * deepplate.GapY); z = (int)(deepplate.Z); is_find = true; } else if (SelectedBJ is T_BJ_AgentiaWarehouse agentiaware) { x = (int)(agentiaware.X); y = (int)(agentiaware.Y + SeatYIndex * agentiaware.Gap); z = (int)(agentiaware.Z); is_find = true; } else if (SelectedBJ is T_BJ_GelSeat gelseat) { x = (int)(gelseat.InjectorX + SeatXIndex * gelseat.InjectorGapX); y = (int)(gelseat.InjectorY + SeatYIndex * gelseat.InjectorGapY); z = (int)(gelseat.InjectorZ); is_find = true; } else if (SelectedBJ is T_BJ_Unload unload) { x = (int)(unload.X); y = (int)(unload.Y); z = (int)(unload.Z); is_find = true; } if (is_find) { var tip_seat = IMask.Gen(new ActionPoint(-1, -1, -1)); foreach (var ent in injectorDevice.GetSeleteced()) { var point = new ActionPoint(); point.x = x; point.y = y; point.z = z; point.zb = 0; point.type = TestStepEnum.JXZT; point.index = ent.Index; tip_seat[ent.Index] = point; } move_act.AddAction(InjectMoveActs.create(3000, tip_seat.ToArray(), false)); move_act.runAction(injectorDevice); } }
//生成加样移动组合 public void GenerateInjectActGroup(ref Sequence seque, ref int index, ref int[] tager, ref int[] point, ref int[] width, ref bool is_ok) { bool isforward = false; bool isback = false; if (index == 4) { is_ok = true; return; } else { isforward = index - 1 >= 0 ? tager[index] >= point[index - 1] + width[index - 1] : true; isback = index + 1 <= 3 ? tager[index] + width[index] <= point[index + 1] : true; } if (tager[index] < 0) { index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward && isback) { //单移 bool is_moveok = point[index] == tager[index];//是否已经在那个位置了 point[index] = tager[index]; int[] y = { -1, -1, -1, -1 }; int[] z = { -1, -1, -1, -1 }; y[index] = point[index]; z[index] = -1; for (int i = 0; i < 4; i++) { injectorDevice.Injector.Entercloses[i].Selected = i == index; } var move_act = Sequence.create(); if (is_moveok == false) { move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, y, z)); } if (index == 0) { move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(400, -1, -1, -1))); move_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0, -1, -1, -1))); } else { move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 100)); move_act.AddAction(MoveTo.create(handDevice, 300000, -1, -1, 0)); } //查找上一个sp if (seque.actionlist.Count != 0 && seque.actionlist[seque.actionlist.Count() - 1] is Spawn) { int inster = is_moveok?0:1; var spawn = (Spawn)seque.actionlist[seque.actionlist.Count() - 1]; if (index != 0) { move_act.actionlist.Insert(inster, SKSleep.create(spawn.actionlist.Count * 1000)); } spawn.AddAction(move_act); } else { var spawn = Spawn.create(); spawn.AddAction(move_act); seque.AddAction(spawn); } index++; GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else if (isforward && isback == false) { //全移 int movew = tager[index] - point[index]; bool is_once = true; for (int i = 0; i <= index; i++) { if (point[i] + movew > 20000) { is_once = false; break; } } if (is_once) { int injcount = index + 1; for (int i = index; i < injcount; i++) { point[i] = point[i] + movew; bool is_pass = i + 1 <= 3 ? point[i] + width[i] <= point[i + 1] : true; if (!is_pass) { injcount++; } } int indexx = index; int y = point[index]; //全轴 //var move_act = Sequence.create(SkCallBackFun.create((ActionBase act) => //{ // for (int i = 0; i < 4; i++) // injectorDevice.Injector.Entercloses[i].Selected = false; // for (int i = indexx; i < injcount; i++) // injectorDevice.Injector.Entercloses[i].Selected = true; // return true; //}), MoveTo.create(injectorDevice, 300000, -1, y, -1)); //单轴测 var movesp_act = Spawn.create(); var move_act = Sequence.create(); List <ActionBase> actlist = new List <ActionBase>(); for (int i = indexx; i < injcount; i++) { int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; for (int j = 0; j < 4; j++) { injectorDevice.Injector.Entercloses[j].Selected = false; } injectorDevice.Injector.Entercloses[i].Selected = true; yy[i] = point[i]; actlist.Add(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); } for (int i = actlist.Count - 1; i >= 0; i--) { movesp_act.AddAction(actlist[i]); } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else { int[] pointtem = { -1, -1, -1, -1 }; var movesp_act = Spawn.create(); var move_act = Sequence.create(); for (int i = indexx; i < injcount; i++) { pointtem[i] = tager[index] - width[i] * (index - i); if (pointtem[i] < 0) { is_ok = false; return; } } for (int i = 0; i <= index; i++) { int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; point[i] = pointtem[i]; for (int j = 0; j < 4; j++) { injectorDevice.Injector.Entercloses[j].Selected = false; } yy[i] = point[i]; injectorDevice.Injector.Entercloses[i].Selected = true; movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } } else if (isforward == false && isback) { //等待前面完成 int movew = tager[index] - point[index]; bool is_once = true; for (int i = 0; i <= index; i++) { if (point[i] + movew < 0) { is_once = false; break; } } if (is_once) { for (int i = 0; i <= index; i++) { point[i] = point[i] + movew; } int y = point[0]; int count = index; //全轴 //var move_act = Sequence.create(SkCallBackFun.create((ActionBase act) => { // for (int i = 0; i < count; i++) // injectorDevice.Injector.Entercloses[i].Selected = true; // return true; //}), MoveTo.create(injectorDevice, 300000, -1, y, -1)); //单轴测 var movesp_act = Spawn.create(); var move_act = Sequence.create(); for (int i = 0; i <= count; i++) { int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; for (int j = 0; j < 4; j++) { injectorDevice.Injector.Entercloses[j].Selected = false; } yy[i] = point[i]; injectorDevice.Injector.Entercloses[i].Selected = true; movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } else { int[] pointtem = { -1, -1, -1, -1 }; var movesp_act = Spawn.create(); var move_act = Sequence.create(); for (int i = 0; i <= index; i++) { pointtem[i] = tager[index] - width[i] * (index - i); if (pointtem[i] < 0) { is_ok = false; return; } } for (int i = 0; i <= index; i++) { int[] yy = { -1, -1, -1, -1 }; int[] zz = { -1, -1, -1, -1 }; point[i] = pointtem[i]; for (int j = 0; j < 4; j++) { injectorDevice.Injector.Entercloses[j].Selected = false; } yy[i] = point[i]; injectorDevice.Injector.Entercloses[i].Selected = true; movesp_act.AddAction(InjectMoveTo.create(300000, injectorDevice.GetSeleteced(), -1, yy, zz)); } move_act.AddAction(movesp_act); move_act.AddAction(SKSleep.create(1)); seque.AddAction(move_act); GenerateInjectActGroup(ref seque, ref index, ref tager, ref point, ref width, ref is_ok); } } }
/// <summary> /// 探测液面 /// </summary> public void Detect() { if (this.SelectedBJ == null) { return; } var move_act = Sequence.create(); move_act.AddAction(InjectMoveTo.create(10000, injectorDevice.GetSeleteced(), -1, IMask.Gen(-1), IMask.Gen(0))); int x = 0; int y = 0; int z = 0; int zl = (int)ZDeepWhenDetecting; double gap = 0; if (SelectedBJ is T_BJ_SampleRack sampleseat) { x = (int)(sampleseat.X); y = (int)(sampleseat.Y + SeatYIndex * sampleseat.Gap); z = (int)sampleseat.Z; if (zl == 0) { zl = (int)sampleseat.Z + 1000; } else { zl = (int)sampleseat.Z + (int)ZDeepWhenDetecting; } gap = (double)sampleseat.Gap; } else if (SelectedBJ is T_BJ_DeepPlate deepplate) { x = (int)(deepplate.X + SeatXIndex * deepplate.GapX); y = (int)(deepplate.Y + SeatYIndex * deepplate.GapY); z = (int)deepplate.Z; if (zl == 0) { zl = (int)deepplate.Z; } else { zl = (int)deepplate.Z + (int)ZDeepWhenDetecting; } gap = (double)deepplate.GapX; } else if (SelectedBJ is T_BJ_AgentiaWarehouse agentiaware) { x = (int)(agentiaware.X); y = (int)(agentiaware.Y + SeatYIndex * agentiaware.Gap); z = (int)agentiaware.Z; if (zl == 0) { zl = (int)agentiaware.Z + 1000; } else { zl = (int)agentiaware.Z + (int)ZDeepWhenDetecting; } gap = (double)agentiaware.Gap; } var points = IMask.Gen(new ActionPoint(-1, -1, -1)); foreach (var ent in injectorDevice.GetSeleteced()) { points[ent.Index].x = x; points[ent.Index].y = y + (int)(ent.Index * gap); points[ent.Index].z = z; points[ent.Index].zb = z; } move_act.AddAction(InjectMoveActs.create(3001, points.ToArray(), true)); move_act.AddAction(InjectDetector.create(30000, injectorDevice.GetSeleteced(), IMask.Gen(z), IMask.Gen((int)zl), IMask.Gen((int)0))); move_act.runAction(injectorDevice); }