Пример #1
0
    // Use this for initialization
    void Start()
    {
        initiate_button  = button.GetComponent <InitiatePhaserGame>();
        game_manager     = manager.GetComponent <PhaserGame>();
        end_transport    = GetComponents <AudioSource>()[0];
        end_button       = GetComponents <AudioSource>()[1];
        transport_effect = transport_cube.GetComponent <TransporterFade>();
        StartCoroutine(LoadLevel());

        tracker = new TrackAchievements();
    }
Пример #2
0
    //private AudioClip fail, success;

    // Use this for initialization
    void Start()
    {
        current_shots    = 0;
        current_misses   = 0;
        end_message_time = message_time;
        generator        = generator_obj.GetComponent <GenerateSpheres>();
        initiator        = initiator_obj.GetComponent <InitiatePhaserGame>();
        shots            = GameObject.Find("ScoreTextShots").GetComponent <TextMesh>();
        hits             = GameObject.Find("ScoreTextHits").GetComponent <TextMesh>();
        misses           = GameObject.Find("ScoreTextMisses").GetComponent <TextMesh>();
        success1         = GameObject.Find("WinText").GetComponent <TextMesh>();
        success2         = GameObject.Find("WinText2").GetComponent <TextMesh>();
        failure1         = GameObject.Find("FailText").GetComponent <TextMesh>();
        failure2         = GameObject.Find("FailText2").GetComponent <TextMesh>();
        accuracy         = GameObject.Find("Accuracy").GetComponent <TextMesh>();
        rank             = GameObject.Find("Rank").GetComponent <TextMesh>();
    }