Пример #1
0
 private void Awake()
 {
     this.InitialUI = new InitialUI
     {
         Prefab          = this.gameObject,
         InitialPosition = new Vector2(-8.5f, 4.5f),
         Matter          = PrimitiveType.Cube,
         PatchCount      = new int[] { 10, 18 }
     };
 }
Пример #2
0
 protected override void updateMovable()
 {
     gameStartInd           = GameObject.Find("Global_Scripts").GetComponent <InitialUI>();
     movable                = GameObject.Find("Loading_Bar/PowerIndicator");
     pow                    = new PowerControl();
     pow.max                = 100;
     pow.min                = 0;
     pow.milliUntilMaxPower = 2000;
     pow.originalIncreasing = true;
 }
Пример #3
0
 private void assignGameStartIndicator()
 {
     gameStartIndicator = GameObject.Find("Global_Scripts").GetComponent <InitialUI> ();
 }