private void Awake() { this.InitialUI = new InitialUI { Prefab = this.gameObject, InitialPosition = new Vector2(-8.5f, 4.5f), Matter = PrimitiveType.Cube, PatchCount = new int[] { 10, 18 } }; }
protected override void updateMovable() { gameStartInd = GameObject.Find("Global_Scripts").GetComponent <InitialUI>(); movable = GameObject.Find("Loading_Bar/PowerIndicator"); pow = new PowerControl(); pow.max = 100; pow.min = 0; pow.milliUntilMaxPower = 2000; pow.originalIncreasing = true; }
private void assignGameStartIndicator() { gameStartIndicator = GameObject.Find("Global_Scripts").GetComponent <InitialUI> (); }