Пример #1
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 public InitialPlayerSync(string inventoryGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, PlayerStatsData playerStatsData)
 {
     InventoryGuid   = inventoryGuid;
     EquippedItems   = equipment;
     BasePieces      = basePieces;
     Vehicles        = vehicles;
     InventoryItems  = inventoryItems;
     PDAData         = pdaData;
     PlayerSpawnData = playerSpawnData;
     PlayerStatsData = playerStatsData;
 }
Пример #2
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 public InitialPlayerSync(string playerGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData)
 {
     PlayerGuid        = playerGuid;
     EquippedItems     = equipment;
     BasePieces        = basePieces;
     Vehicles          = vehicles;
     InventoryItems    = inventoryItems;
     PDAData           = pdaData;
     PlayerSpawnData   = playerSpawnData;
     PlayerSubRootGuid = playerSubRootGuid;
     PlayerStatsData   = playerStatsData;
     RemotePlayerData  = remotePlayerData;
 }
Пример #3
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 public InitialPlayerSync(string playerGuid, List <EscapePodModel> escapePodsData, string assignedEscapePodGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData, List <Entity> globalRootEntities)
 {
     EscapePodsData        = escapePodsData;
     AssignedEscapePodGuid = assignedEscapePodGuid;
     PlayerGuid            = playerGuid;
     EquippedItems         = equipment;
     BasePieces            = basePieces;
     Vehicles           = vehicles;
     InventoryItems     = inventoryItems;
     PDAData            = pdaData;
     PlayerSpawnData    = playerSpawnData;
     PlayerSubRootGuid  = playerSubRootGuid;
     PlayerStatsData    = playerStatsData;
     RemotePlayerData   = remotePlayerData;
     GlobalRootEntities = globalRootEntities;
 }
Пример #4
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 public InitialPlayerSync(string playerGuid, bool firstTimeConnecting, List <EscapePodModel> escapePodsData, string assignedEscapePodGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, InitialStoryGoalData storyGoalData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData, List <Entity> globalRootEntities, string gameMode, Perms perms)
 {
     EscapePodsData        = escapePodsData;
     AssignedEscapePodGuid = assignedEscapePodGuid;
     PlayerGuid            = playerGuid;
     FirstTimeConnecting   = firstTimeConnecting;
     EquippedItems         = equipment;
     BasePieces            = basePieces;
     Vehicles           = vehicles;
     InventoryItems     = inventoryItems;
     PDAData            = pdaData;
     StoryGoalData      = storyGoalData;
     PlayerSpawnData    = playerSpawnData;
     PlayerSubRootGuid  = playerSubRootGuid;
     PlayerStatsData    = playerStatsData;
     RemotePlayerData   = remotePlayerData;
     GlobalRootEntities = globalRootEntities;
     GameMode           = gameMode;
     Permissions        = perms;
 }