public InitialPlayerSync(string inventoryGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, PlayerStatsData playerStatsData) { InventoryGuid = inventoryGuid; EquippedItems = equipment; BasePieces = basePieces; Vehicles = vehicles; InventoryItems = inventoryItems; PDAData = pdaData; PlayerSpawnData = playerSpawnData; PlayerStatsData = playerStatsData; }
public InitialPlayerSync(string playerGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData) { PlayerGuid = playerGuid; EquippedItems = equipment; BasePieces = basePieces; Vehicles = vehicles; InventoryItems = inventoryItems; PDAData = pdaData; PlayerSpawnData = playerSpawnData; PlayerSubRootGuid = playerSubRootGuid; PlayerStatsData = playerStatsData; RemotePlayerData = remotePlayerData; }
public InitialPlayerSync(string playerGuid, List <EscapePodModel> escapePodsData, string assignedEscapePodGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData, List <Entity> globalRootEntities) { EscapePodsData = escapePodsData; AssignedEscapePodGuid = assignedEscapePodGuid; PlayerGuid = playerGuid; EquippedItems = equipment; BasePieces = basePieces; Vehicles = vehicles; InventoryItems = inventoryItems; PDAData = pdaData; PlayerSpawnData = playerSpawnData; PlayerSubRootGuid = playerSubRootGuid; PlayerStatsData = playerStatsData; RemotePlayerData = remotePlayerData; GlobalRootEntities = globalRootEntities; }
public InitialPlayerSync(string playerGuid, bool firstTimeConnecting, List <EscapePodModel> escapePodsData, string assignedEscapePodGuid, List <EquippedItemData> equipment, List <BasePiece> basePieces, List <VehicleModel> vehicles, List <ItemData> inventoryItems, InitialPdaData pdaData, InitialStoryGoalData storyGoalData, Vector3 playerSpawnData, Optional <string> playerSubRootGuid, PlayerStatsData playerStatsData, List <InitialRemotePlayerData> remotePlayerData, List <Entity> globalRootEntities, string gameMode, Perms perms) { EscapePodsData = escapePodsData; AssignedEscapePodGuid = assignedEscapePodGuid; PlayerGuid = playerGuid; FirstTimeConnecting = firstTimeConnecting; EquippedItems = equipment; BasePieces = basePieces; Vehicles = vehicles; InventoryItems = inventoryItems; PDAData = pdaData; StoryGoalData = storyGoalData; PlayerSpawnData = playerSpawnData; PlayerSubRootGuid = playerSubRootGuid; PlayerStatsData = playerStatsData; RemotePlayerData = remotePlayerData; GlobalRootEntities = globalRootEntities; GameMode = gameMode; Permissions = perms; }