void Start() { // image1.gameObject.SetActive(false); // 初始向下箭头 // image2.gameObject.SetActive(false); initIcon = Camera.main.GetComponent <InitServerConfig>(); DataMsg = Camera.main.GetComponent <DataMsg>(); GameObjectPool = new List <GameObject>(); _instand = this; string path1 = #if UNITY_EDITOR "file://" + Application.dataPath + "/StreamingAssets/"; #elif UNITY_ANDROID "jar:file://" + Application.dataPath + "!/assets/"; #elif UNITY_IPHONE "file:///" + Application.dataPath + "/Raw/"; #elif UNITY_STANDALONE_WIN || UNITY_EDITOR "file://" + Application.dataPath + "/StreamingAssets/"; #else string.Empty; #endif PathURL.Add(path1); }
public virtual void Awake() { _instance = this; m_downLoader = new Downloader(); m_downLoader.Init(); MsgHandler.Instance.Init(); //m_servers.Add(MsgCenter._instance.WWWURL); //m_servers.Add("http://ftp514893.host571.zhujiwu.cn/"); }
public virtual void Awake() { _instance = this; m_downLoader = new Downloader(); m_assetLoader = new AssetDownloader(); m_iconLoader = new IconDownloader(); m_downLoader.Init(); m_assetLoader.Init(); m_iconLoader.Init(); MsgHandler.Instance.Init(); //m_servers.Add(MsgCenter._instance.WWWURL); }