void OnLevelWasLoaded(int level) { //if (isfirst) { //isfirst = false; // #if UNITY_EDITOR Material m = Resources.Load("Materials/BLUEarmmat") as Material; m = Resources.Load("Materials/PURPLEarmmat") as Material; m = Resources.Load("Materials/REDarmmat") as Material; m = Resources.Load("Materials/GREENarmmat") as Material; m = Resources.Load("Materials/BROWNarmmat") as Material; m = Resources.Load("Materials/CYANarmmat") as Material; m = Resources.Load("Materials/ORANGEarmmat") as Material; m = Resources.Load("Materials/PEACHarmmat") as Material; m = Resources.Load("Materials/PINKarmmat") as Material; m = Resources.Load("Materials/YELLOWarmmat") as Material; //#endif //} // reset all static variables!! listOfChars = new List <CharFuncs>(); listOfCharObj = new List <GameObject>(); listOfAllObj = new List <GameObject>(); listOfPawnObj = new List <GameObject>(); //human = null; //humanfunc = null; priorityList = new List <GameObject>(); globalQueue = new List <QueueObj>(); isfirst = true; // scrolling script variables showwarning = false; targetTopAllText = 0f; currentTopAllText = 0f; boxTop = 0f; boxHeight = 0f; hasspeech = false; ready = false; toDeleteList = new List <GameObject>(); InitScript.LoadChars(); //RunPlay(); InitScript currentinit = Camera.main.GetComponent <InitScript>(); currentinit.starting = true; currentinit.timer = 0.0f; }