Пример #1
0
        public static void Init(ICharacter currentCharacter)
        {
            Reset();

            isInitialized = true;

            if (currentCharacter is null)
            {
                return;
            }

            ClientCurrentCharacterHelper.Init(currentCharacter);
            InitCallback?.Invoke(currentCharacter);

            if (currentCharacter.ProtoCharacter == Api.GetProtoEntity <PlayerCharacter>() ||
                currentCharacter.ProtoCharacter == Api.GetProtoEntity <PlayerCharacterSpectator>() ||
                currentCharacter.ProtoCharacter == Api.GetProtoEntity <PlayerCharacterMob>())
            {
                InitGameplayMode(currentCharacter);
            }

            CreativeModeSystem.ClientRequestCurrentUserIsInCreativeMode();
            ServerOperatorSystem.ClientRequestCurrentUserIsOperator();

            InitEndCallback?.Invoke(currentCharacter);
        }
Пример #2
0
        /// <summary>
        /// Initializes the string table.
        /// </summary>
        public void Initialize(INetManager network, InitCallback callback = null)
        {
            Debug.Assert(!_initialized);

            _callback = callback;
            _network  = network;
            _network.RegisterNetMessage <MsgStringTableEntries>(MsgStringTableEntries.NAME, message =>
            {
                if (_network.IsServer) // Server does not receive entries from clients.
                {
                    return;
                }

                var msg = (MsgStringTableEntries)message;

                foreach (var entry in msg.Entries)
                {
                    var id  = entry.Id;
                    var str = string.IsNullOrEmpty(entry.String) ? null : entry.String;

                    if (str == null)
                    {
                        _strings.Remove(id);
                    }
                    else
                    {
                        if (TryFindStringId(str, out int oldId))
                        {
                            if (oldId == id)
                            {
                                continue;
                            }

                            _strings.Remove(oldId);
                            _strings.Add(id, str);
                        }
                        else
                        {
                            _strings.Add(id, str);
                        }
                    }
                }

                if (callback == null)
                {
                    return;
                }

                if (_network.IsClient && !_initialized)
                {
                    _callback?.Invoke();
                }
            });

            Reset();
        }
Пример #3
0
        private void ReceiveEntries(MsgStringTableEntries message)
        {
            DebugTools.Assert(_network.IsClient);

            Logger.InfoS("net", $"Received message name string table.");

            foreach (var entry in message.Entries)
            {
                var id  = entry.Id;
                var str = string.IsNullOrEmpty(entry.String) ? null : entry.String;

                if (str == null)
                {
                    _strings.Remove(id);
                }
                else
                {
                    if (TryFindStringId(str, out int oldId))
                    {
                        if (oldId == id)
                        {
                            continue;
                        }

                        _strings.Remove(oldId);
                        _strings.Add(id, str);
                    }
                    else
                    {
                        _strings.Add(id, str);
                    }
                }
            }

            if (_callback == null)
            {
                return;
            }

            if (_network.IsClient && !_initialized)
            {
                _callback?.Invoke();
            }
            _updateCallback?.Invoke(message.Entries);
        }