Пример #1
0
    public void MakePotion()
    {
        PotionScriptableObject potionToCraft = ListOfPotions.instance.GetPotionToCraft();

        if (!potionToCraft || potionToCraft.amountOfPotion <= 0)
        {
            Debug.Log("Already crafted");
            return;
        }
        if (Inventory.instance == null)
        {
            Debug.LogError("No inventory was assigned in craftPotion component");
            return;
        }
        //if have enough ingredient, enable craft
        if (!Inventory.instance.CheckIngredients(potionToCraft))
        {
            Debug.Log("I don't have enough ingredients");
            return;
        }
        //take away ingredients
        for (int i = 0; i < potionToCraft.ingredients.Count; i++)
        {
            IngredientScriptableObject ingredient = potionToCraft.ingredients[i];
            int amountRequired = potionToCraft.amountOfIngredients[i];
            for (int j = 0; j < amountRequired; j++)
            {
                Inventory.instance.RemoveIngredient(ingredient);
                Debug.Log("Removed ingredient");
            }
        }
        potionToCraft.amountOfPotion--;
        Debug.Log("I crafted a potion");
        ListOfPotions.instance.SetPotionToCraft(potionToCraft);
        GetComponent <AudioSource>().Play();

        foreach (PotionScriptableObject p in Inventory.instance.potionsToCraft)
        {
            if (p.amountOfPotion > 0)
            {
                return;
            }
        }
        StartCoroutine(AllDone());
    }
Пример #2
0
    public void RemoveIngredient(IngredientScriptableObject ingredient)
    {
        List <Item> it = itemList;

        for (int i = itemList.Count - 1; i >= 0; i--)
        {
            if (ingredient == it[i].ingredient)
            {
                Debug.Log(it[i].ingredient._name + "was removed from inventory!");
                if (it[i].amount <= 1)
                {
                    itemList.Remove(it[i]);
                    //Destroy(i.gameObject);
                }
                else
                {
                    it[i].amount--;
                }
            }
        }
    }