public static void Draw(SpriteBatch spriteBatch) { switch (StateManager.MenuState) { case MenuStates.Main: mainMenu.Draw(spriteBatch); break; case MenuStates.LoadGame: LoadGameMenu.Draw(spriteBatch); break; case MenuStates.Options: OptionMenuManager.Draw(spriteBatch); break; case MenuStates.Ingame: ingameMenu.Draw(spriteBatch); break; case MenuStates.NewGame: newGameMenu.Draw(spriteBatch); break; case MenuStates.SlotSelector: SlotSelector.Draw(spriteBatch); break; } }
public void Draw() { switch (MenuState) { case MenuStates.Main: _mainMenu.Draw(); break; case MenuStates.Ingame: _ingameMenu.Draw(); break; } }