protected bool PlayerHasDebuff(string name) { return(Ingame.GotDebuff(name, "player")); }
protected bool TargetHasDebuff(string name) { return(Ingame.GotDebuff(name, "target")); }
protected bool PlayerHasDebuff(string name) { return(Ingame.GotDebuff(name, "player")); }
protected bool TargetHasDebuff(string name) { return(Ingame.GotDebuff(name, "target")); }