public IEnumerator RegenDash() { yield return(new WaitForSeconds(0.2f)); //Debug.Log("nixpassiert"); while (Player.instancePlayer.currDash < Player.instancePlayer.maxDash) { Player.instancePlayer.currDash += Player.instancePlayer.maxDash / 3; instance.UpdateDashAmulette(); yield return(instance.regenTickDash); } instance.regenDash = null; }