Пример #1
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Überprüfen ob es exsitiert
        if (instance == null)
        {
            //wenn nicht, dann auf this setzen
            instance = this;
        }

        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
    }
    /// <summary>
    /// Checks to see if the GameController is present.
    /// Only will be if you started this scene from the create game scene.
    /// 
    /// Please add a game controller to load scene later and feed it the username and
    /// level name when loading.
    /// </summary>
    void CheckForGameControllerObject()
    {
        try
        {
            panelOptions = GameObject.Find("Panel_Options").gameObject;
            saveInfo = GameObject.Find("GameController").GetComponent<InformationSave>();

        }
        catch
        {
            if (panelOptions != null)
            {
                //If you test this scene without going through creating you can't save.
        #if UNITY_EDITOR
                if (saveInfo == null)
                {
                    Debug.Log(">Disableing Save Button." +
                        "\nYou can't save if you load straight into this scene");
                    GameObject.Find("Button_SaveGame").GetComponent<Button>().interactable = false;
                }
        #endif
            }
            else
            {
                Debug.Log("Please re-enable Panel_Options, can't find gameObject when" +
                    " disabled." +
                    "\nThis Script will handle disabling it at runtime.");
            }

        }
        finally
        {
            if(panelOptions != null)
            {
                panelOptions.gameObject.SetActive(false);
            }
        }
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     StartTime = Time.timeSinceLevelLoad;
     instance  = this;
     //SaveInforToADoc ();
 }
Пример #4
0
	// Use this for initialization
	void Start () {
		StartTime = Time.timeSinceLevelLoad;
		instance = this;
		//SaveInforToADoc ();
	}