public override void Awake() { base.Awake (); mBAttackState = new BuildingAttackState (this); mBIdleState = new BuildingIdleState (this); mBBuildingState = new BuildingBuildState (this); mInformRangeCollider = gameObject.transform.Find ("InformRangeCollider").gameObject; mInformRange = mInformRangeCollider.GetComponent<InformRange>(); mName = "Wall" + GetInstanceID(); //Debug.Log("mName = " + mName); }
public override void Awake() { base.Awake (); mInformRangeCollider = gameObject.transform.Find("InformRangeCollider").gameObject; mInformRange = mInformRangeCollider.GetComponent<InformRange>(); }