Пример #1
0
    public IEnumerator MoveUnitInDirection(Direction direction)
    {
        movingDirection = direction;
        Tile target = occupiedTile.directionMap[direction];

        if (target != null)
        {
            // Going to another tile
            if (!target.HasUnit())
            {
                AudioManager.instance.PlaySFX("Move");
                yield return(MoveAnimation(target.transform.position));

                target.PlaceUnit(this);
                InfoHolder.ResetUnit();
            }
            else
            {
                Debug.Log("encountered enemy");
                if (playertype != target.Unit.playertype)
                {
                    Unit targetUnit = target.Unit;
                    CheckAbilityCond(Ability.ActivationType.ATTACK);

                    yield return(AttackAnimation(targetUnit));

                    yield return(targetUnit.TakeDamage(attack, this));

                    yield return(TakeDamage(targetUnit.attack, targetUnit));
                }
            }
        }
        else
        {
            if (playertype == PlayerType.DOG && direction == Direction.RIGHT)
            {
                // Dog attacks Nexus
                yield return(TussleManager.instance.AttackNexus(this, PlayerType.CAT));
            }
            else if (playertype == PlayerType.CAT && direction == Direction.LEFT)
            {
                yield return(TussleManager.instance.AttackNexus(this, PlayerType.DOG));
            }
        }

        movementLeft--;
        // StartBounceAnimation();
        yield return(new WaitForSeconds(stepDuration));
    }
Пример #2
0
 private void OnMouseExit()
 {
     InfoHolder.ResetUnit();
 }