// Start is called before the first frame update public void OnEnable() { useGun = false; info = GameObject.Find("[INFO]").GetComponent <Info_Manager>(); saveload = GameObject.Find("[SAVELOAD]").GetComponent <SaveLoad>(); // Controller Events _events = GetComponent <VRTK_ControllerEvents>(); _events.TriggerPressed += onTriggerPressed; _events.TriggerReleased += onTriggerReleased; _events.GripPressed += onGripPressed; _events.GripReleased += onGripReleased; // Grab Events _grabEvent = GetComponent <VRTK_InteractGrab>(); _grabEvent.ControllerGrabInteractableObject += onGrabObject; _grabEvent.ControllerStartUngrabInteractableObject += onGrabObjectRelease; Debug.Log("events start"); }
// Start is called before the first frame update void Start() { info = GameObject.Find("[INFO]").GetComponent <Info_Manager>(); this.gameObject.GetComponent <Rigidbody>().AddForce(this.transform.forward * bullet_force); Destroy(this.gameObject, 5); }