static void SaveItemAttribute(int p_index, InfoItem p_attribute, string p_value) { string __key = InfoName.ITEM.ToString() + p_index.ToString() + p_attribute.ToString(); PlayerPrefs.SetString(__key, p_value); }
static string LoadItemAttributeString(int p_index, InfoItem p_attribute) { string __key = InfoName.ITEM.ToString() + p_index.ToString() + p_attribute.ToString(); return PlayerPrefs.GetString(__key); }