Пример #1
0
    public void updatePlayersInfo()
    {
        var players = manager.getPlayers();

        for (int i = 0; i < players.Count; i++)
        {
            InfoHandler infoHandler = playerObjects[i].GetComponent <InfoHandler>();

            if (infoHandler.getPlayer().id == players[i].id)
            {
                infoHandler.setReady(manager.isReady());
                infoHandler.setPlayer(players[i]);
                infoHandler.setTurn(manager.getTurnIndex());
            }
        }
    }
Пример #2
0
    void populatePlayers()
    {
        foreach (var player in manager.getPlayers())
        {
            var playerObject = Instantiate(playerPrefab,
                                           new Vector2(), Quaternion.identity);
            playerObject.transform.SetParent(playerGrid.transform, false);
            playerObject.transform.localScale = Vector3.one;

            InfoHandler infoHandler = playerObject.GetComponent <InfoHandler>();
            infoHandler.setPlayer(player);
            infoHandler.setTurn(manager.getTurnIndex());

            playerObjects.Add(playerObject);
        }
    }