private void Start() { _infoCarry = GameObject.Find("InfoCarry").GetComponent <InfoCarry>(); teamSelected = _infoCarry.playerTeams[player - 1]; selected = teamSelected - 1; switch (teamSelected) { case 1: for (int i = 0; i < 3; i++) { health[i] = celts[i].health; } break; case 2: for (int i = 0; i < 3; i++) { health[i] = greek[i].health; } break; case 3: for (int i = 0; i < 3; i++) { health[i] = japanese[i].health; } break; } Invoke("Wait", 0.04f); }
// Start is called before the first frame update void Start() { if (infoCarry == null) { infoCarry = this; } else { Destroy(this); } DontDestroyOnLoad(this.gameObject); }
void Start() { _infoCarry = GameObject.Find("InfoCarry").GetComponent <InfoCarry>(); }