private void Start()
    {
        _infoCarry   = GameObject.Find("InfoCarry").GetComponent <InfoCarry>();
        teamSelected = _infoCarry.playerTeams[player - 1];
        selected     = teamSelected - 1;

        switch (teamSelected)
        {
        case 1:
            for (int i = 0; i < 3; i++)
            {
                health[i] = celts[i].health;
            }
            break;

        case 2:
            for (int i = 0; i < 3; i++)
            {
                health[i] = greek[i].health;
            }
            break;

        case 3:
            for (int i = 0; i < 3; i++)
            {
                health[i] = japanese[i].health;
            }
            break;
        }
        Invoke("Wait", 0.04f);
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     if (infoCarry == null)
     {
         infoCarry = this;
     }
     else
     {
         Destroy(this);
     }
     DontDestroyOnLoad(this.gameObject);
 }
Пример #3
0
 void Start()
 {
     _infoCarry = GameObject.Find("InfoCarry").GetComponent <InfoCarry>();
 }