Пример #1
0
 private void Start()
 {
     cutSceneCam.gameObject.SetActive(true);
     blackCam.gameObject.SetActive(false);
     blackEdgesEffect.SetActive(true);
     footStepSound.forceSound = true;
     playerCam.gameObject.SetActive(false);
     playerStats.SetActive(false);
     inventory.SetActive(false);
     infoBox.Close();
     worldMan.intManager.ResetInRangeInteractable();
     currentPoint = 0;
     cutSceneCam.transform.position = path[currentPoint].position;
     rainZone.Init();
     rainZone.UpdateSystem(CLOSEST_WORLD_AREA);
     GetComponent <AudioSource>().Play();
 }
Пример #2
0
    bool normalReading;  // is the reading of type "read" or "chant"?


    private void Start()
    {
        gamePlayStartTime    = (int)Time.time;
        nrRescuedVictims     = 0;
        hasEncounteredVictim = false;
        victimStatIndicator.GetComponent <Text>().text = VICTIM_INDICATOR_TEXT + nrRescuedVictims
                                                         + " / " + VictimFactory.maxVictims[GameController.instance.diffLvl];
        demonsEncountered = 0;
        hintInfo          = GameController.instance.hintInfo;
        infoBox.Init();
        infoBox.Close();

        if (!GameController.instance.showIntro)
        {
            InitMessages();                                      // If the InitMessages() has not already been called by InitSeq
        }
    }