public string BaseText = "Influence Map Mode: "; // Base string for this text component public void ModeChange(InfluenceMode mode) { if (!textRenderer) { textRenderer = GetComponent <Text>(); } textRenderer.text = BaseText + InfluenceModeStrings[(int)mode]; }
// Update is called once per frame void Update() { CurrentTime += Time.deltaTime; if (CurrentTime >= StepTime) { switch (Mode) { case InfluenceMode.Propagation: { CellList.PropagateCells(); break; } case InfluenceMode.NormalizedPropagation: { CellList.PropagateCells(); CellList.NormalizePropogateCells(); break; } case InfluenceMode.FieldOfView: { CellList.FadeInfluenceOnCells(StepTime); break; } } CurrentTime = 0.0f; } if (Input.GetKeyUp(KeyCode.LeftBracket)) { CellList.ResetInfluences(); Mode = --Mode >= 0 ? Mode : InfluenceMode.NumValues - 1; InfluenceMapModeText.GetComponent <ModeUI>().ModeChange(Mode); if (Mode == InfluenceMode.OpennessClosestWall) { CellList.ApplyWallInfluences(); } else if (Mode == InfluenceMode.VisibleToSpot) { CellList.ApplyVisibilityInfluences(); } } if (Input.GetKeyUp(KeyCode.RightBracket)) { CellList.ResetInfluences(); Mode = ++Mode < InfluenceMode.NumValues ? Mode : 0; InfluenceMapModeText.GetComponent <ModeUI>().ModeChange(Mode); if (Mode == InfluenceMode.OpennessClosestWall) { CellList.ApplyWallInfluences(); } else if (Mode == InfluenceMode.VisibleToSpot) { CellList.ApplyVisibilityInfluences(); } } if (Input.GetKeyUp(KeyCode.N)) { ShouldRenderNeighborLines = !ShouldRenderNeighborLines; ToggleVoronoiNeighborLines(); } }