private void OnTriggerExit2D(Collider2D collision) { if (collision.transform.tag == "fire") { isFire = false; cdr = null; } else if (collision.transform.tag == "rescue") { isRescue = false; res = null; } else if (collision.transform.tag == "inflame") { isFlame = false; inf = null; } }
private void OnTriggerStay2D(Collider2D collision) { if (collision.transform.tag == "fire") { isFire = true; cdr = collision.GetComponent <Fire>(); } else if (collision.transform.tag == "rescue") { isRescue = true; res = collision.GetComponent <Rescue>(); } else if (collision.transform.tag == "inflame") { isFlame = true; inf = collision.GetComponent <Inflame>(); } }