Пример #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.transform.tag == "fire")
     {
         isFire = false;
         cdr    = null;
     }
     else if (collision.transform.tag == "rescue")
     {
         isRescue = false;
         res      = null;
     }
     else if (collision.transform.tag == "inflame")
     {
         isFlame = false;
         inf     = null;
     }
 }
Пример #2
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.transform.tag == "fire")
     {
         isFire = true;
         cdr    = collision.GetComponent <Fire>();
     }
     else if (collision.transform.tag == "rescue")
     {
         isRescue = true;
         res      = collision.GetComponent <Rescue>();
     }
     else if (collision.transform.tag == "inflame")
     {
         isFlame = true;
         inf     = collision.GetComponent <Inflame>();
     }
 }