Пример #1
0
    private IEnumerator ExecuteCommand(BattleCommand command)
    {
        //Actually execute the command
        executingCommand = true;

        //Determine which set of display objects to use
        BattlePokemonDisplay userDisplay = playerDisplay;
        ScrollingTextbox     userTextbox = playerTextbox;

        BattlePokemonDisplay targetDisplay = enemyDisplay;

        if (command.userPokemon == enemyPokemon)
        {
            userTextbox = enemyTextbox;
            userDisplay = enemyDisplay;

            targetDisplay = playerDisplay;
        }

        //Display the command text
        userTextbox.text = command.text;

        //Execute the move
        if (command.commandType == BattleCommandType.useMove)
        {
            IndividualPokemon user   = command.userPokemon;
            IndividualPokemon target = command.targetPokemon;

            IndividualPokemonMove move = user.GetMove(command.moveToUse);

            //Start the command's animation
            float waitTime = userDisplay.GenericMoveAnimation(move.entry.genericAnimationID);
            yield return(new WaitForSecondsOrSkip(waitTime));

            //Use the move
            user.GetMove(command.moveToUse).Use(user, target);

            //Start flashing
            targetDisplay.TakeDamage();
        }

        executingCommand = false;
        yield return(null);
    }
Пример #2
0
    public static BattleCommand CreateUseCommand(IndividualPokemon user, IndividualPokemon target, int moveToUse)
    {
        //Constructs a use move command.

        BattleCommand command = new BattleCommand();

        command.commandType   = BattleCommandType.useMove;
        command.moveToUse     = moveToUse;
        command.userPokemon   = user;
        command.targetPokemon = target;

        MovedexEntry moveEntry = user.GetMove(moveToUse).entry;

        command.text = user.displayName + " used " + moveEntry.moveName + "!";

        return(command);
    }