Пример #1
0
	    public static void IntegrateTransform(ref IndexedMatrix curTrans,ref IndexedVector3 linvel,ref IndexedVector3 angvel,float timeStep,out IndexedMatrix predictedTransform)
	    {
            predictedTransform = IndexedMatrix.CreateTranslation(curTrans._origin + linvel * timeStep);
    //	#define QUATERNION_DERIVATIVE
	    #if QUATERNION_DERIVATIVE
            IndexedVector3 pos;
            IndexedQuaternion predictedOrn;
            IndexedVector3 scale;

            curTrans.Decompose(ref scale, ref predictedOrn, ref pos);


		    predictedOrn += (angvel * predictedOrn) * (timeStep * .5f));
		    predictedOrn.Normalize();
        #else
            //Exponential map
		    //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia

		    IndexedVector3 axis;
		    float	fAngle = angvel.Length(); 
		    //limit the angular motion
		    if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
		    {
			    fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
		    }

		    if ( fAngle < 0.001f )
		    {
			    // use Taylor's expansions of sync function
			    axis   = angvel*( 0.5f*timeStep-(timeStep*timeStep*timeStep)*(0.020833333333f)*fAngle*fAngle );
		    }
		    else
		    {
			    // sync(fAngle) = sin(c*fAngle)/t
			    axis   = angvel*( (float)Math.Sin(0.5f*fAngle*timeStep)/fAngle );
		    }
		    IndexedQuaternion dorn = new IndexedQuaternion(axis.X,axis.Y,axis.Z,(float)Math.Cos( fAngle*timeStep*.5f) );

            IndexedQuaternion orn0 = curTrans.GetRotation();

		    IndexedQuaternion predictedOrn = dorn * orn0;
		    predictedOrn.Normalize();
	    #endif

            IndexedMatrix newMatrix = IndexedMatrix.CreateFromQuaternion(predictedOrn);
            predictedTransform._basis = newMatrix._basis;
	    }