Пример #1
0
        public void StartServer(string host, int port, int maxServerCount)
        {
            this.port        = port.ToString();
            this.ip          = host;
            _serverListener  = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _clientPool      = new IndexObjectPool <Connection>(maxServerCount);
            _frameList       = new List <byte[]>();
            Listener.NoDelay = true;
            timer            = new Timer(100);
            timer.AutoReset  = true;
            timer.Elapsed   += SendStepAll;
            timer.Enabled    = true;
            Listener.Bind(new IPEndPoint(IPAddress.Parse(host), port));
            Listener.Listen(maxServerCount);
            Listener.BeginAccept(AcceptCallBack, Listener);
            _stepMessage = new byte[maxServerCount][];
            // framSize = 0;
            //for (int i = 0; i < _stepMessage.Length; i++)
            //{
            //    _stepMessage[i] = new byte[framSize];
            //}
            //ClientPool.Clear();

            ServerLog.LogServer("服务器启动成功", 0);
        }
Пример #2
0
 public FightServer(string host, int port, int maxServerCount)
 {
     this.IP             = host;
     this.Port           = port;
     this._maxConnectNum = maxServerCount;
     _clientPool         = new IndexObjectPool <Connection>(this._maxConnectNum);
 }