void OnTriggerEnter(Collider other) { if (other.tag == "Exit") { return; } if (other.gameObject.GetComponent <FestivalObject> ().fulfillsNeed == currentNeed) { animator.SetInteger("State", AnimationConstants.IDLE); if (currentNeed == Needs.BLADDER) { } else if (currentNeed == Needs.HYGIENE) { } else if (currentNeed == Needs.FUN) { income.AddCash(5); cashSpent += 5; animator.SetInteger("State", AnimationConstants.WATCH); } else if (currentNeed == Needs.THIRST) { income.AddCash(10); cashSpent += 10; } else if (currentNeed == Needs.HUNGER) { income.AddCash(5); cashSpent += 5; } highestPriority.value = 100; currentState = States.Busy; StartCoroutine(Wait()); } }
private IEnumerator GenerateVisitors(float delay) { if (visitorsPool.Count > 0) { GameObject visitor = visitorsPool.Pop(); visitor.SetActive(true); visitor.transform.SetParent(visitorsContainer); visitor.transform.position = visitor.transform.position + new Vector3(Random.Range(-3f, 3f), 0, Random.Range(-3f, 3f)); income.AddCash(5); } yield return(new WaitForSeconds(delay)); StartCoroutine(GenerateVisitors(Random.Range(minSpawnDelay, maxSpawnDelay))); }