// Use this for initialization void Start() { rigidBody = this.GetComponent <Rigidbody>(); rigidBody.mass = 1000; this.rigidBody.freezeRotation = true; this.maxSpeed = 15; inception = this.GetComponent <InceptionObject>(); }
// Use this for initialization void Start() { if (!manager) { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ZombieFlockManager>(); rigidBody = this.GetComponent <Rigidbody>(); manager.followers.Add(this); maxSpeed += Random.Range(-5, 5f); inceptionObject = this.GetComponent <InceptionObject>(); animator = this.GetComponentInChildren <Animator>(); rigidBody.freezeRotation = true; inceptionObject.dead = false; } }