/// <summary> /// Devices the arrived. /// </summary> /// <param name="sender">The sender.</param> private void DeviceArrived(ProximityDevice sender) { //if (sender == this.device) //{ // System.Diagnostics.Debug.WriteLine("Sender is the same NFC device."); //} //this.inRange.Invoke<INfcDevice>(this, new NfcDevice(sender)); InRange.Invoke <INfcDevice>(this, this); }
public override bool Update() { GameObject goA = (GameObject)A.Value; GameObject goB = (GameObject)B.Value; if (goA == null) { EB.Debug.LogError("SequenceCondition_Distance: A is null"); return(false); } if (goB == null) { EB.Debug.LogError("SequenceCondition_Distance: B is null"); return(false); } var difference = goA.transform.position - goB.transform.position; if (OnlyXZ) { difference.y = 0; } float distance = difference.magnitude; if (distance <= Distance) { InRange.Invoke(); } else { OutOfRange.Invoke(); } return(false); }
/// <summary> /// Creates the ndef message. /// </summary> /// <param name="e">The e.</param> /// <returns>NdefMessage.</returns> public NdefMessage CreateNdefMessage(NfcEvent e) { InRange.Invoke <INfcDevice>(this, this); return(new NdefMessage(_published.Values.ToArray())); }
public override List <Point> GetMoves() { //List of moves to be returned List <Point> moves = new List <Point>(); //Iterator items Point curPoint; Piece curPiece; //Row and collumn of this piece int row = this.loc.X, col = this.loc.Y; //If stops[n] == true, stop going in a certain direction bool[] stops; //y-axis stops = new bool[2]; for (int rMod = 1; rMod < 8; rMod++) { //if stop == 0, check positive direction //else, check negative direction for (int stop = 0; stop < 2; stop++) { //if stops[stop] = true, don't check; stop if (!stops[stop]) { int dir = (stop == 0) ? 1 : -1; curPoint = new Point(row + rMod * dir, col); if (InRange.Invoke(curPoint)) { curPiece = Chess.GetBoard().GetPiece(curPoint); if (this.Beats(this, curPiece)) { moves.Add(curPoint); stops[stop] = (curPiece.GetColor() != ' '); } else { stops[stop] = true; } } else { stops[stop] = true; } } } } //x-axis stops = new bool[2]; for (int cMod = 1; cMod < 8; cMod++) { //if stop == 0, check positive direction //else, check negative direction for (int stop = 0; stop < 2; stop++) { //if stops[stop] == 0, check positive direction //else, check negative direction if (!stops[stop]) { int dir = (stop == 0) ? 1 : -1; curPoint = new Point(row, col + cMod * dir); if (InRange(curPoint)) { curPiece = Chess.GetBoard().GetPiece(curPoint); if (this.Beats(this, curPiece)) { moves.Add(curPoint); stops[stop] = (curPiece.GetColor() != ' '); } else { stops[stop] = true; } } else { stops[stop] = true; } } } } return(moves); }
internal void RaiseInRange() { InRange?.Invoke(this, new WiimoteRangeEventArgs(this, true)); }
private static void RaiseInRange(Wiimote wiimote) { Debug.WriteLine($"{wiimote} In Range"); InRange?.Invoke(null, new WiimoteRangeEventArgs(wiimote, true)); wiimote.RaiseInRange(); }