Пример #1
0
        /// <summary>
        /// Fired when a user disconnects.
        /// </summary>
        /// <returns></returns>
        public Task Disconnect()
        {
            // 1: Get the user that disconnected
            // 2: Remove him from the list of connected users
            // 3: If the user was playing, notify the opponent that the user disconnected
            // 4: Re-queue the opponent in the waiting list
            // 5: Remove the room from the list
            User user = _userRepository.ConnectedUsers.Where(u => u.Id.Equals(Context.ConnectionId)).FirstOrDefault();

            if (user != null)
            {
                _userRepository.RemoveUser(user);
                _userRepository.RemoveFromWaitingList(user);
                PlayRoom room = _roomRepository.Rooms.Where(r => (r.Player1.Id.Equals(user.Id) || r.Player2.Id.Equals(user.Id))).FirstOrDefault();
                // if the user was in the middle of a match
                if (room != null)
                {
                    var opponent = room.Player1.Id.Equals(user.Id) ? room.Player2 : room.Player1;
                    _userRepository.AddToWaitingList(opponent);
                    _roomRepository.Remove(room);
                    Engine.RemoveGame(room.Id);
                    return(Clients[opponent.Id].opponentLeft());
                }
            }
            return(null);
        }