public void Teardown()
 {
     CheckDisposed();
     m_cache.Dispose();
     m_cache = null;
     m_ws    = null;
 }
Пример #2
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_inMemoryCache != null)
                {
                    if (m_inMemoryCache != null)
                    {
                        m_inMemoryCache.Dispose();
                    }
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_inMemoryCache = null;

            base.Dispose(disposing);
        }
Пример #3
0
        public void IFwTool_CloseDbAndWindows()
        {
            CheckDisposed();

            // Preparations
            string     serverName = MiscUtils.LocalServerName;
            DummyFwApp app        = m_app as DummyFwApp;

            app.SetFdoCache(serverName, "TestLangProj", Cache);

            using (InMemoryFdoCache mockedCache = InMemoryFdoCache.CreateInMemoryFdoCache())
            {
                app.SetFdoCache(serverName, "LelaTeli-2", mockedCache.Cache);

                int pidNew;
                m_app.NewMainWnd(serverName, "TestLangProj", 1, 0, 0, 0, 0, out pidNew);
                m_app.NewMainWnd(serverName, "TestLangProj", 1, 0, 0, 0, 0, out pidNew);
                m_app.NewMainWnd(serverName, "LelaTeli-2", 1, 0, 0, 0, 0, out pidNew);

                Assert.AreEqual(3, app.m_nMainWnd);
                app.m_mainWnd[0].Cache = Cache;
                app.m_mainWnd[1].Cache = Cache;
                app.m_mainWnd[2].Cache = mockedCache.Cache;

                // Here is what we want to test
                ((IFwTool)m_app).CloseDbAndWindows(serverName, "TestLangProj", true);

                Assert.IsTrue(app.m_mainWnd[0].m_fClosed);
                Assert.IsTrue(app.m_mainWnd[1].m_fClosed);
                Assert.IsFalse(app.m_mainWnd[2].m_fClosed);
            }
        }
Пример #4
0
 public void Teardown()
 {
     CheckDisposed();
     m_mock.Dispose();
     m_mock = null;
     m_lp   = null;
 }
Пример #5
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_mock != null)
                {
                    m_mock.Dispose();
                }
                string langFilesPath = Path.Combine(DirectoryFinder.FWDataDirectory, "Languages");
                // Delete any language files created by these tests.
                foreach (string filename in Directory.GetFiles(langFilesPath, "*.xml"))
                {
                    File.Delete(filename);
                }
                // Restore any backed up XML files in the Languages folder to their original names
                foreach (string filename in Directory.GetFiles(langFilesPath, "*.xml.BAK"))
                {
                    File.Move(filename, filename.Replace(".xml.BAK", ".xml"));
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_mock = null;
            m_lp   = null;

            base.Dispose(disposing);
        }
Пример #6
0
        public void MultiMessageSynchronize_DifferentCache()
        {
            CheckDisposed();

            m_mainWnd.ExpectAndReturn("PreSynchronize", true, new IsAnything());
            m_mainWnd.ExpectAndReturn("Synchronize", true, new IsAnything());
            m_app.MainWindows.Add((IFwMainWnd)m_mainWnd.MockInstance);

            InMemoryFdoCache differentCache = InMemoryFdoCache.CreateInMemoryFdoCache();

            try
            {
                DynamicMock otherMainWnd = new DynamicMock(typeof(IFwMainWnd));
                otherMainWnd.SetupResult("Cache", differentCache.Cache);
                otherMainWnd.ExpectAndReturn("PreSynchronize", true, new IsAnything());
                otherMainWnd.ExpectAndReturn("Synchronize", true, new IsAnything());
                m_app.MainWindows.Add((IFwMainWnd)otherMainWnd.MockInstance);

                m_app.SuppressSynchronize(Cache);
                m_app.Synchronize(new SyncInfo(SyncMsg.ksyncUndoRedo, 0, 0), Cache);
                m_app.Synchronize(new SyncInfo(SyncMsg.ksyncUndoRedo, 0, 0), differentCache.Cache);

                // This should call (Pre)Synchronize once for each main window
                m_app.ResumeSynchronize(Cache);

                m_mainWnd.Verify();
                otherMainWnd.Verify();
            }
            finally
            {
                differentCache.Dispose();
            }
        }
Пример #7
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected virtual void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (m_isDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_app != null)
                {
                    m_app.Dispose();                     // Ensure cache disposed and WSF shutdown.
                }
                if (m_inMemoryCache != null)
                {
                    m_inMemoryCache.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_app           = null;
            m_mainWnd       = null;
            m_inMemoryCache = null;

            m_isDisposed = true;
        }
Пример #8
0
        public override void Exit()
        {
            CheckDisposed();

            m_inMemoryCache.Dispose();
            m_inMemoryCache = null;

            base.Exit();
        }
Пример #9
0
        public void SetUp()
        {
            CheckDisposed();

            m_inMemoryCache = InMemoryFdoCache.CreateInMemoryFdoCache();
            m_mainWnd       = new DynamicMock(typeof(IFwMainWnd));
            m_mainWnd.SetupResult("Cache", Cache);
            m_app = new DummyFwApp();
        }
Пример #10
0
        public void SetUp()
        {
            CheckDisposed();
            if (m_mock != null)
            {
                m_mock.Dispose();
            }

            m_mock = InMemoryFdoCache.CreateInMemoryFdoCache();
            m_mock.InitializeWritingSystemEncodings();
            m_mock.InitializeLangProject();
            m_lp = m_mock.Cache.LangProject;
        }
        public void SetUp()
        {
            CheckDisposed();
            if (m_cache != null)
            {
                m_cache.Dispose();
            }

            m_cache = InMemoryFdoCache.CreateInMemoryFdoCache();
            m_cache.InitializeWritingSystemEncodings();
            ILgWritingSystemFactory lgwsf = m_cache.Cache.LanguageWritingSystemFactoryAccessor;

            m_ws = lgwsf.get_EngineOrNull(InMemoryFdoCache.s_wsHvos.En);
        }
Пример #12
0
        public void Init()
        {
            StringUtils.InitIcuDataDir();
            m_inMemoryCache = InMemoryFdoCache.CreateInMemoryFdoCache();
            m_inMemoryCache.InitializeLangProject();
            m_inMemoryCache.Cache.LanguageWritingSystemFactoryAccessor.BypassInstall = true;
            m_inMemoryCache.InitializeWritingSystemEncodings();

            m_dlgWsProps = new DummyWritingSystemPropertiesDialog(m_inMemoryCache.Cache);

            // "show" the dialog box (the actually gui will never be loaded)
            // When in test mode the dialog will not call its base ShowDialog
            m_dlgWsProps.CallShowDialog();
        }
Пример #13
0
        public override void Initialize()
        {
            CheckDisposed();

            Debug.Assert(m_inMemoryCache == null, "m_inMemoryCache is not null, but should be.");
            //if (m_inMemoryCache != null)
            //	m_inMemoryCache.Dispose();
            m_inMemoryCache = CreateInMemoryFdoCache(this);
            m_inMemoryCache.InitializeLangProject();
            m_inMemoryCache.InitializeActionHandler();
            InitializeCache();

            base.Initialize();

            CreateTestData();
        }
Пример #14
0
        public void TearDown()
        {
            CheckDisposed();

            // Note: m_inMemoryCache has to be dispsoed first,
            // and then the app can be disposed.
            // Otherwise, m_inMemoryCache can't do waht it wants with
            // its NewFdoCache object, as it will already have been disposed.
            if (m_inMemoryCache != null)
            {
                m_inMemoryCache.Dispose();
                m_inMemoryCache = null;
            }
            if (m_app != null)
            {
                m_app.Dispose();                 // Ensure cache disposed and WSF shutdown.
                m_app = null;
            }
            m_mainWnd = null;
        }
Пример #15
0
 /// ------------------------------------------------------------------------------------
 /// <summary>
 /// Creates the in memory fdo cache.
 /// </summary>
 /// <param name="provider">The provider.</param>
 /// ------------------------------------------------------------------------------------
 protected virtual InMemoryFdoCache CreateInMemoryFdoCache(IWsFactoryProvider provider)
 {
     return(InMemoryFdoCache.CreateInMemoryFdoCache(this));
 }
Пример #16
0
 public void Init()
 {
     m_inMemoryCache = InMemoryFdoCache.CreateInMemoryFdoCache();
     m_inMemoryCache.InitializeLangProject();
 }